Scorpienne
First Post
EDIT - I know the answers to these. I'm just saying the FB group asks these questions repeatedly. By making sure they're answered in the Players Guide, we can maybe disseminate the information out a little farther.
I imagine that the Powers That Be are working on the Curse of Strahd players guide. I thought of a few things that you might possibly consider including in it. Currently they're the combined apocrypha of Facebook and EnWorld and Twitter, but it will perhaps answer a few questions if you included things like:
The XP and GP and DTDs that DMs get when running the hardback adventures. Currently this is in the "Expeditions" PDFs that go with the books and it's a devil to find. It's come up on FB a couple of times. Might as well add the DTDs and renown that players get so it's all in one place.
A reminder to look up the appropriate PDFs for D&DAL edits to the hardback books (so we don't have to answer the Wand Of Orcus question repeatedly).
Something about how you can play part of a hardback, but aren't "stuck" in it. (Other than CoS, obvs!)
How to deal with XP/milestones in Death House, and where it fits in the DDAL narrative. (Presumably *after* 4-1 and before 4-2? given XP and the fact it takes place in Barovia.)
How to find AL legal mods and materials in the DMs guild. I know you guys have said it a billionty times... it just makes it MUCH easier on DMs, stores, and conventions where we can point to the rule in the player's guide that says "only materials with the D&DAL logo are legal for D&DAL."
Also a note that adventures go into the DMs guild generally the first of the month AFTER they premiere.
That if you downloaded/ordered mods from season 1-3 you *can* use them, even though you're encouraged to pay for them in the DMs guild. Also a strong mention that people are welcome and encouraged to still play them - they remain league legal.
That adventures from Dragon+ are league legal. (Like Death House? Unless this isn't a thing. I dunno.)
How and where to get a DCI number and what they're used for. This question comes up frequently. People are confused because they think THEY have to log in and record stuff online.
Perhaps a shout-out to the convention map as well as the store finder? http://dndadventurersleague.org/convention-map
That the SCAG rebuild is a thing - if it's still a thing.
I'm sure you're already planning to cover whatever the deal with certs will be.
There have been a few questions on whether or not inspiration is league legal. Of course it is. Maybe something that states everything in the PHB is legal? Or calls out inspiration particularly? May not be worth it because I think the online community pretty much knows it's legal.
What do do with spent wingwear and balloon packs. "They're basically rechargeable under certain circumstances. However if they're spent you can get rid of them." https://twitter.com/DnD_AdvLeague/status/648894123253047296
I know the PG already says that you can only have stuff from your story origin, BUT it might be helpful to state it more strongly or more clearly. Boldface or a callout box maybe? The FB group gets asked "are all the EE spells legal for everyone? What if I trade them with another wizard?" question about twice a week.
I'm not sure what other crazy little questions are running around out there, but I'll keep my eyes open for them.
p
I imagine that the Powers That Be are working on the Curse of Strahd players guide. I thought of a few things that you might possibly consider including in it. Currently they're the combined apocrypha of Facebook and EnWorld and Twitter, but it will perhaps answer a few questions if you included things like:
The XP and GP and DTDs that DMs get when running the hardback adventures. Currently this is in the "Expeditions" PDFs that go with the books and it's a devil to find. It's come up on FB a couple of times. Might as well add the DTDs and renown that players get so it's all in one place.
A reminder to look up the appropriate PDFs for D&DAL edits to the hardback books (so we don't have to answer the Wand Of Orcus question repeatedly).
Something about how you can play part of a hardback, but aren't "stuck" in it. (Other than CoS, obvs!)
How to deal with XP/milestones in Death House, and where it fits in the DDAL narrative. (Presumably *after* 4-1 and before 4-2? given XP and the fact it takes place in Barovia.)
How to find AL legal mods and materials in the DMs guild. I know you guys have said it a billionty times... it just makes it MUCH easier on DMs, stores, and conventions where we can point to the rule in the player's guide that says "only materials with the D&DAL logo are legal for D&DAL."
Also a note that adventures go into the DMs guild generally the first of the month AFTER they premiere.
That if you downloaded/ordered mods from season 1-3 you *can* use them, even though you're encouraged to pay for them in the DMs guild. Also a strong mention that people are welcome and encouraged to still play them - they remain league legal.
That adventures from Dragon+ are league legal. (Like Death House? Unless this isn't a thing. I dunno.)
How and where to get a DCI number and what they're used for. This question comes up frequently. People are confused because they think THEY have to log in and record stuff online.
Perhaps a shout-out to the convention map as well as the store finder? http://dndadventurersleague.org/convention-map
That the SCAG rebuild is a thing - if it's still a thing.
I'm sure you're already planning to cover whatever the deal with certs will be.
There have been a few questions on whether or not inspiration is league legal. Of course it is. Maybe something that states everything in the PHB is legal? Or calls out inspiration particularly? May not be worth it because I think the online community pretty much knows it's legal.
What do do with spent wingwear and balloon packs. "They're basically rechargeable under certain circumstances. However if they're spent you can get rid of them." https://twitter.com/DnD_AdvLeague/status/648894123253047296
I know the PG already says that you can only have stuff from your story origin, BUT it might be helpful to state it more strongly or more clearly. Boldface or a callout box maybe? The FB group gets asked "are all the EE spells legal for everyone? What if I trade them with another wizard?" question about twice a week.
I'm not sure what other crazy little questions are running around out there, but I'll keep my eyes open for them.
p
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