After some coin changes hands, Gregorian returns with a map to Allimon. "Looks like we go north... which ever way north is."
"I've been 'der before. It's a trek, and it does pass a stream that has no bridge. During the summer it's not too deep, but in the spring it can have a mighty current, and should be avoided."
Far off, there is a city of domed roofed buildings made of an ebony and ivory colored marble in the distance. The domes are all made of similar rock, swirled over itself to look something like a small city of deserts.
The farmland that stretches outside the city outlines it from your current position (on a forested hill on the edge of one of the farms). The city rests on a large plateau overlooking the surrounding farms, walled by granite rather than the streeked marble that covers the domes of the interior city.
Devlin is able to recall that Allimon is ruled by a Priests council and a Wizards council. The councils make up the inner cloister of the city, while the outer cloister consists of the merchant and trade quarter and the stoneworkers council.
Allimon is both a trade, craft, and holy city wrapped up in one sundae like coating.
There are at least four major gates leading into the city.
The gates to Allimon are watched by two towers at each entrance. Each of these towers has a strange domed roof painted in an odd shade of orange.
...entering Allimon through the merchant quarter. This region is full of foreign trades, many trading currency of unfamiliar types and quantities.
Temple street, which is one of the largest streets in the town, leads straight from the gate to the center of Allimon where the inner keep is located. There are very few people on this road, only a handful of priests and servants seem to be in motion on this giant paved-way.
...the largest of the residential districts. Here there are many people talking in the streets. There is a sewage problem, which could be smelled from outside the gates to the city. There are bakers selling bread through the windows to their homes, smiths working steel outdoors in front of watching children, young men running errands for their workmasters, and three homes being constructed out of stone by a construction team comprised of gnomes, dwarves, and humans.
This is a pleasant town, full of pleasant people, happily living their lives away from the threats of the major regions. The only sign of danger is the ominous keep in the center of town that acts as the home of all government in Allimon. You can make out the domed buildings of the religious quarter to the north, and the bustling streets of the merchant quarter to the south.
Once you get inside of the gates, you can see that there are huge taverns on both sides of the entrance. The one on the left is labled, "New Constantine" and the one on the right is labled "Old Gertrude." They are stone structures with domed roofs that are connected by a stone bridge between the inns. There are many windows on the top floors of these buildings, and if you look inside there are many tables and chairs inside of each.
You find yourself in the light trade end of the merchant quarter. Here there are a number of inns, permanent shops, and other sorts of places of commerce and business. Very near the gate is a large sign which gives instruction on what some of the buildings are, providing a map of this quarter of the city. You can see that there is a merchants guild, a bounty hunters guild stop-by, a mages guild, and a handful of other buildings and shops. There is also a building with a scratched off name on the map located on what would represent the south end of this quarter, behind six other buildings and not connected to the streets at all.
The light traffic in this region is not too rough, but you can tell that the traffic to the South, in the merchant quarter, is horrendous. The temple district in the north seems to have the opposite effect.
There are no inns or taverns on the road leading into the center of town. What you find instead is a highway, two barracks on each side, and then a moat. The moat has a permanent stone bridge that has some strange sort of silvery glow to it, and at the other end is a gate which has been raised to allow incoming traffic. The heavy towers on either side seem to be meant for fighting against airborn agression, as they've been mounted with dozens of repeating artillery crossbows facing in all directions, but always with a slant upwards. Once past the 10 ft. thick walls, the central area opens up to your vision and you can see the keep clearly a short distance away. To your left and right are circular paths dotted with buildings, and you can spot a small stone building with a domed roof on the righthand path. It has a tiny (by comparison to the walls) tower on the far side, domed with a blue roof. A sign above the door reads, "Allimon Exploration Company".