Evilhalfling
Adventurer
Im running it for a three man group - but moved the adventure under a human city. I also planted a lot of hooks before getting near the hall. The PCs cleared the chamber of eyes, presenting the grand Duke with evidence of the Bloodreavers misdeeds. (Although for politcal reasons he has to ignore it.) They got a map to horned hold, but instead took off for the cisterns accompanied by a proffesional guide and a fanatic Dragonborn. There they are investigating the arrival of a gnoll tribe (from a forest PCs were responsible for burning down). Blackfang tribal gear and a few dead gnolls were found when a friend disappeared. Recently they heard gnoll barking echoing through the hallways. Not sure if they are checking the houses of silence or well of the demons next.
Warned by Enworld I created a lot of alternate links between sites, unfortunatly this means they are on edge of fighting the gnolls at 5th level.
The party's response to solving the cistern problem "Crap we did a good deed and no one is going to pay us. If we threaten to finish the job, maybe we can get blackmail money."
Warned by Enworld I created a lot of alternate links between sites, unfortunatly this means they are on edge of fighting the gnolls at 5th level.
The party's response to solving the cistern problem "Crap we did a good deed and no one is going to pay us. If we threaten to finish the job, maybe we can get blackmail money."