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Tidbits from PHB Viewing

jaldaen

First Post
Stalker0 said:
Currently, all magic items we've seen are 1/encounter or 1/daily abilities, int doesn't seem to factor into that.

According to the Magical Items Excerpt:

In addition, each character can only activate a few different magic item powers in a given day, so the guy who brings a loaded pack full of flashy items doesn’t get as much bang for his buck.

One way of increasing the activations per day would be to have Int affect this... not certain how likely that is, but its a possibility.
 

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Kitirat

First Post
Half-Elves

Get a chance to look at the full stats for half-elves? Just wondering.

We know:
+2 Chr, and possibly +something to another stat?
+2 insight and diplomacy

And specials:
+1 to diplomacy to everyone within 10ft.
Gain one at-will from another class.

Most races get at least 3 cool things, and the DDXP pregen half-elf had prime shot, a ranger ability but also had ray of frost for his encounter power from another class.

Any word on the other abilities?
 

Bestopheles

First Post
A few more things after talking to my friend who also went with last night:

There is an ability that lets a rogue run past his enemies, provoking AoO. The trick is, that they don't hit him...they HAVE to hit themselves!

There is an ability that allows the rogue to jump on the enemies back, and begin to garrote them as a grapple. If they can hold the grapple for 3 rounds, the target falls over unconscious. Additionally, enemies trying to knock him off, have a solid chance of hitting their comrade.

There is an ability that if the rogue hits you when you're bloodied, it does 7[w] damage and crits on a 17+.

All of the above were 15th level abilities.


Humans - Broken again, (they get a bonus at will power from their class, a bonus feat and a bonus skill).
Half elves can take an at will ability from *any* class, and make it an encounter power for them.
Dragon Born's breath weapon scales as they level, capping at like 3d6 or so (again, not bad for a minor action...and not sure how feats could affect this).
.
 

unknown25mil

First Post
thalmin said:
Either DEX or INT can affect REFLEX. Each of the "Saves" is modified by the better of 2 stats. Also, Stat mods affect skills.
Also I think that when you wear light armor you get to add either your dex or int modifier to your AC, which ever is highest. That itself makes int really nice for non-dexterous characters like spell casters and such.
 




portermj

First Post
pukunui said:
Yes, that's what I had been thinking too considering that WotC started out saying that "all but one" of the Dungeons of Dread minis would be in the first MM but then changed that statement after the new year to say that "all of them" would be. Looks like someone screwed up somewhere. Either that or the metallics yo-yoed in and out of the MM until they were finally left out for good.

What annoys me is that they made such a big deal about how the Capricous Copper Dragon's design was based on work being done in 4th edition. Then they highlighted Mettalics in World and Monsters. They even went on about how Brass and Bronze dragons were getting replaced by Iron and Adamantite.

Then we got hit with the Young Silver Dragon in Dungeons of Dread, the second large silver in the DDM line. Apparently there is going to be a Huge Silver Dragon in Against the Giants, which would be the second Huge Silver in a row (of the Huge sets). Why did they waste so much space on the Metallics when they could have included minis from the 4th edition MM?

The 4th edition Draconomicon is supposed to be focused on chromatics. When is WOTC going to include Metallics? Even further, if we have to wait till next years MM II for Metallics, when will we see the off shoot dragons like the Gem Dragons, Fang, Shadow, or Deep?
 


hailstop

First Post
So anyone get a glance at the Healing Surge rules for NPCs or Monsters? Can certain skills be used unskilled? (ie we noticed in our playtest that Heal was only on half of the character sheets).
 

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