Hammerhead
Explorer
tuffnoogies said:Yes, but it would make adventuring rather boring if the characters weren't risking death.
Or did you mean ban raise dead?
Not so. My longest running game (1st-18th) had a party who couldn't die. Well, they could die, they would return to life after an hour or so with a tiny XP penalty. That game certainly wasn't boring. Just because you can't die doesn't mean that other people you care about won't die, or you won't lose all your precious magic items, or because losing SUCKS, or the bank won't get robbed, etc. As long as their is anything else at stake in the adventure (even pride), people won't take suicidal risks.