Here're some of the changes I've picked up on.
- Corrin the Halfling Paladin's WILL DEFENSE went down from 16 to 14.
- Old Corrin the Halfling Paladin's sheet read as follows:
Your powers are called prayers, since they are from the divine power source. Some of your powers require you to use a weapon and some require you to have your holy symbol (also called an implement) in hand. If a power does not state "weapon" or "implement", then you don't need to have your weapon or holy symbol in your hand.
It now reads...
Your powers are called prayers, since they are from the divine power source. Some of your powers require you to use a weapon. If a power does not state "weapon", then you don't need to have your weapon in your hand. You usually have your holy symbol (an implement) in your hand when you use certain powers, but it's not required.
- Erais the Human Cleric's Initiative Bonus went from a +1 to a +0.
- Erais the Human Cleric's description of Prayers at the start of page two has changed just as Corrin's has.
- Erais the Human Cleric's Encounter Powers have been reworded slightly. Originally, under the
Special section, Channel Divinity: Divine Fortune, Channel Divinity: Power of Amaunator, and Channel Divinity: Turn Undead read as follows:
Special: You can use divine fortune, power of Amaunator, or turn undead once per encounter, but not two or more of these in the same encounter.
Now it says...
Special: You can use divine fortune, power of Amaunator, or turn undead once per encounter, but only one of them per encounter.
- Riardon the Eladrin Ranger's Careful Attack used to inflict 1d10+4 damage. Now it does 1d10 damage.
- Skamos the Tiefling Wizard's character sheet used to read as follows:
Your powers are called spells, since they are from the arcane power source. Some of your powers require you to have your wands (also called an implement) in hand. If a power does not state "implement", then you don't need to have your wand in hand.
Now it says the following...
Your powers are called spells, since they are from the arcane power source. You usually have a wand (an implement) in your hand when you use your powers, but it's not required.
- Tira the Half-Elf Warlock's description of Spells at the start of page two has changed just as Skamos's has
- Tira the Half-Elf Warlock's Ray of Frost spell has changed from an At-Will Power to an Encounter Power.
And that's pretty much all the changes. Don't think I missed any, but you never know. Although I'm surprised they didn't fix the Point Buy errors while they were at it. All it would've entailed is taking two scores of 9 and reducing them to 8, and taking two scores of 11 and reducing them to 10.