StreamOfTheSky
Adventurer
Ok, I checked under spells, it says magical effects, not spells, so presumably stacking rules could be applied to Su abilities, but still not Ex. Guess my group has unwittingly been going on a houserule for years.
That said, I had an idea to alter how Harbinger of Death works, to make it more dependent on what you slay, as more fearsome foes being cut down makes for a greater impression. But I still want the Ninja's level to factor in, too. The simplest solution I've come up with is this:
Harbinger of Death (Ex): Whenever you drop a foe with Sudden Strike (reducing her to negative hit points or destroying her), all other foes within 30 ft must make a Will save, DC 10 + ½ Ninja level +Wisdom modifier. Creatures with HD equal to or less than the felled target become frightened on a failed save, shaken on a successful save, for one round per Ninja level in either case. Creatures with greater HD than the one you have slain must save or become shaken for one round per Ninja level, with no ill effect on a success.
How is this? It's more limited, can still be stacked, but it's harder, and the best usage comes from typically killing the creature that's hardest to kill. At the very least, much less worry of the BBEG fleeing when all his horses die (and really, who takes along mundane horses past level 5, anyway?).
That said, I had an idea to alter how Harbinger of Death works, to make it more dependent on what you slay, as more fearsome foes being cut down makes for a greater impression. But I still want the Ninja's level to factor in, too. The simplest solution I've come up with is this:
Harbinger of Death (Ex): Whenever you drop a foe with Sudden Strike (reducing her to negative hit points or destroying her), all other foes within 30 ft must make a Will save, DC 10 + ½ Ninja level +Wisdom modifier. Creatures with HD equal to or less than the felled target become frightened on a failed save, shaken on a successful save, for one round per Ninja level in either case. Creatures with greater HD than the one you have slain must save or become shaken for one round per Ninja level, with no ill effect on a success.
How is this? It's more limited, can still be stacked, but it's harder, and the best usage comes from typically killing the creature that's hardest to kill. At the very least, much less worry of the BBEG fleeing when all his horses die (and really, who takes along mundane horses past level 5, anyway?).
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