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Tom Moldvay passes away (see post #52)

RFisher

Explorer
I only hope the attempts to contact him made by some of the DF folks possibly let him know how much we still appreciate the work he did.

(u_u) Good-bye, Tom. You were missed, & you still will be.
 

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howandwhy99

Adventurer
My heart goes out to his family. He brought a lot of joy to the gaming world.

Gonna have to play one of his awesome adventures again and soon.

(from Pen & Paper):

Code:
Roleplaying Game Credits:
 
Book	 	Publisher	 	Credit
Mark of Amber (Mystara) (1995)	 	TSR, Inc.	 	Original Design
Twilight Calling (Dungeons & Dragons (classic)) (1986)	 	TSR, Inc.	 	Design
Lords of Creation (1983)	 	Avalon Hill	 	Design and Development
Fiend Folio (Advanced Dungeons & Dragons) (1981)	 	TSR, Inc.	 	Design Contribution
Isle of Dread, The (Dungeons & Dragons (classic)) (1981)	 	TSR, Inc.	 	Author
Keep on the Borderlands, The (Dungeons & Dragons (classic)) (1981)	 	TSR, Inc.	 	Editing
Secret of the Slavers Stockade (Advanced Dungeons & Dragons) (1981)	 	TSR, Inc.	 	Developer
Secret of the Slavers Stockade (Advanced Dungeons & Dragons) (1981)	 	TSR, Inc.	 	Additional Design
 
 
Magazine Article Credits:
 
Article	 	Credit
"Demons, Devils and Spirits" in Dragon #42 (Oct 1980)	 	Author
"Dragon's Bestiary" in Dragon #41 (Sep 1980)	 	Author
"Dragon's Blood: …And Another" in Dragon #41 (Sep 1980)	 	Author
"Giants in the Earth" in Dragon #42 (Oct 1980)	 	Author
"Giants of the Earth" in Dragon #41 (Sep 1980)	 	Author
"Out of the Shadows" in Dragon #162 (Oct 1990)	 	Author
"Taltos, The" in Dragon #247 (May 1998)	 	Author
"Tasariq: The Crystal Planet" in Star Wars Adventure Journal #15 (Nov 1997)	 	Author
"Too Evil to Die" in Dragon #210 (Oct 1994)	 	Author
"Ungrateful Dead, The" in Dragon #138 (Oct 1988)	 	Author
 

Particle_Man

Explorer
Shouldn't this news be on the news page?

I am going to bring the old red and blue books to gaming tonight, to show the younger folks.

Thanks for the memories, Tom!
 

T. Foster

First Post
Hmm, that Pen&Paper bibliography is seriously incomplete, obviously-at-a-glance missing at least The Lost City, Castle Amber (Chateau d'Ambreville), and his co-write/re-write on Palace of the Silver Princess, not to mention the 1981 D&D Basic Set itself. Does anyone have a more complete listing?
 

Akrasia

Procrastinator
I'm grateful for his many contributions to our hobby (the best version of Basic D&D ever published; classic modules like B4, X1, & X2; his work on Star Frontiers and other games).

Sad news indeed. :(
 


jrients

First Post
T. Foster said:
Hmm, that Pen&Paper bibliography is seriously incomplete, obviously-at-a-glance missing at least The Lost City, Castle Amber (Chateau d'Ambreville), and his co-write/re-write on Palace of the Silver Princess, not to mention the 1981 D&D Basic Set itself. Does anyone have a more complete listing?

Over at Dragonsfoot we're working on a complete bibliography. I don't think we're done yet, but here's the thread.
 

Henry

Autoexreginated
Next to Gary, Tom may have been one of the most influential people in the early history of D&D; I seem to remember a poll on these forums years back where a HUGE chunk (not majority, but maybe a plurality) of the gamers on ENWorld started with the Moldvay version of the rules. Last week was very event-laden, and this was even more sadness to add to all the other pieces of bad news for me. :( If it weren't for the gameday I attended, I'd have really needed some cheering up! :)
 


Havlo

First Post
Wow....I don't know what to say. Like many of you, I also learned the game from Tom's rules. I was around 9 or 10 at the time. That was 25 years ago, and I'm still playing today. Ironically, I was thumbing through his books about an hour before I saw this post and was contemplating running a game for friends who have never played that wonderful version. I think my mission is clear now.

As a matter of fact, I propose that March 8th become Tom Moldvay D&D day, and every year we all run a game using his rules to keep his spirit alive and remind everyone how fun this game can really be. What say you all?
 

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