Numion
First Post
Grimstaff said:ooh, hit a nerve there, huh?
Yeah, now go pat yourself on the back tiger
Grimstaff said:ooh, hit a nerve there, huh?
Grimstaff said:I find this module to be hated primarily by players with very little grasp on problem solving and adored by gamers who like to overcome obstacles with their grey matter rather than by number crunching.
Grimstaff said:I find this module to be hated primarily by players with very little grasp on problem solving and adored by gamers who like to overcome obstacles with their grey matter rather than by number crunching.
I've also noticed this module take a bit of heat from gamers who have never played it, and feel a little resentful at being left out of the conversation by more experienced players.
Numion said:If someone published Tomb of Bad today, it would be slaughtered in the reviews. Nostalgy and memories from ones youth can alter opinions greatly.
Mark Hope said:I do agree with jdrakeh's comments, though, that it is something of a meta-dungeon, challenging the players as much as the characters, but I feel that there is room for this kind of thing in the hobby.
The 3.5 version seems to me to strike a successful balance between staying true to the spirit of the original while maintaining a playability that is more appropriate for the current rules-set).
Numion said:If someone published Tomb of Bad today, it would be slaughtered in the reviews.
JRRNeiklot said:Of course it would. Today's gamers are coddled and are used to having their hands held throughout the adventure. Save or die? No save at all? They hear that and whine about killer dms. Bah. The new Tomb of Horrors is about as scary as Count Chocula.
jdrakeh said:Believe it or not, for some people, roleplaying is about more than having the GM kill their characters every ten minutes just for the hell of it and, likewise, for some people, GMing is about more than killing the player characters every ten minutes just for the hell of it.
JRRNeiklot said:And some people like to work for their rewards instead of having everything handed to them, balanced perfectly so they only die due to bad luck. ToH is very survivable for smart, careful players. Not so for those who charge at the drop of a hat.
JRRNeiklot said:And some people like to work for their rewards instead of having everything handed to them