Huh? Please explain. What is superficial?However, Isn't that view you just outlined really superficial?
Anyways, my ideal class system would be something like ability purchasing.
A CLASS is 3 things: Class Features + Combat Role + Non-Combat Role.
Your combat role is self-explanatory. It has a class feature that lets you do your thing (defending, striking, etc). Powers are categorized by role, so all Defenders are pulling powers from a big pool.
Your Non-Combat role is what your skills and non-combat powers are attached to. There's Scholar, Diplomat, Sneak, Scout, Tough Guy, Charlatan and Athlete. Tough Guy for instance would have Intimidate, Athletics and Endurance, while Sneak would have Stealth, Thievery, and Streetwise, and Charlatan would have Intimidate, Bluff, and Thievery. Each would have features and non-combat utility powers that branch off of it.
This way your Fighter could be a Defender + Scholar, and a Sorcerer could be a Striker + Tough Guy.
The thing I haven't figured out is how Class Features fit into it seamlessly. Both more utilitarian features (like Ritual caster, spellbooks, etc) and Role-related features (Sneak attack vs. the Avenger's emnity mechanic, the Fighter's marks vs. Swordmage's Ward or Paladin's Challenge). I like the idea of letting a person choose which role mechanic they prefer.
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