Thanks for taking a look! Believe it or not, neither of those games was an influence. I started to designing the game before I had actually heard of Dungeon World. The game is really designed as what I always wanted from D&D: evocative classes that work differently depending on your race, magic systems that are entirely different from one another in both what they can do and how they work, the ability to 'amp up' dramatic potential at meaningful moments, roles that changed with circumstance, etc. I actually redesigned it to divest all vestiges of d20, but it wasn't what I wanted so I returned to d20. If you ever have an interest in play testing it, I would be delighted!I see the undertones of Dungeon World and The One Ring in your system. It makes me wonder--are you sure that d20 is the type of system you want to accomplish your design goals--dramatic things happen at dramatic moments? Are you sure you wouldn't be better served by something that puts more narrative control in the hands of the players?
That being said, your system looks like fun and I would love to play. Have you thought about multi-classing at all? It's something that players will want.
EDIT: I'm working on rules that will allow one class to use certain feats from other classes. That's as far as I got for multi-classing.