Seeten said:
"Truly Evil" does not mean "Truly without any values or morals".
The mob is "Truly Evil" imo, and yet, I havent heard many stories of a mobster murdering his wife and all his children at random, and if he DID, he'd be hunted down by the rest of the family and put down like a dog.
Most PCs are not married to other PCs. Most PCs do not have PC children in the party. You are equating two disparate situations. Family versus Friends / Associates. Apples and Oranges. What one evil mobster might not do to his wife, he might do to his best friend when provoked. And guess what? Some mobsters do beat their wives and kids. Many of them are violent people.
Mobsters wipe out other mobsters in their own mobs on occasion. It is how they sometimes advance. It is how they maintain order. Granted, most mobsters tend to not do so too often because internal mob wars cut into profits. But, even a false rumor could get two mobster friends at each other's throats. That's the way it is with evil people.
Their values and morals are evilly distorted.
And, murder typically requires either a perceived gain (be that monetary, revenge, or whatever), or just a spur of the moment rage. If Evil PC One murders PCs Two through Four, typically he quadruples his wealth. For many evil people, greed is easy to justify.
But, there is little difference between a group of mobsters who have worked for several years together and Evil PCs in a party who have worked for several years together. If the gain is sufficient or even from a misunderstanding, they can easily wipe out each other.
Sure, they have friends. Sure they have family.
But, we are talking evil business associates here (both the mob and evil PCs in a game). They may be friends, but then again, they may not. And even if they are friends, business is business. Do you really think that real life mobsters 100% trust their best friends if they too are in the mob?
The main difference between the Mob and a party of Evil PCs is that the Mob tends to enforce semi-reasonable behavior on their violent members through fear of retribution. Evil PCs might not have as much of that unless the game is set up for them to each belong to organizations which could seek revenge.
Btw, a closer analogy to a party of Evil PCs would not be the Mob, but rather would be Outlaw Gangs in the West in the mid to late 1800s. Many of them were flat out evil and killed their associates when convenient. Some of them killed their associates for the reward money.
Not all Evil people are the same, but by definition, they are Evil. Not Neutral. Not Good. Sure, a specific Evil person might have a code against killing other humans or killing close associates or some such. But, that would be the exception, not the rule for Evil.
Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
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"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
This does not state that they do this except against others in their party.
In fact, look at Good PCs. They often murder perceived enemies at the drop of a hat. The entire game system is designed for theft and murder. What is so special about PCs? Do they have "PC" stamped on their foreheads??? Other PCs do not touch?
Presumably in some games.