Traveller T20: Tales of the Bray Keaven [Updated 12-20-05]


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Shadowdancer

First Post
Sorry to keep you guys in the dark for so long. I've been really busy. Normally, summer is a slow time for me at work, etc., but not this year.

I have some of the lost chapters to the story hour, but not all of them. :( There is a gap of 3-5 chapters, but among the ones I do have are the last two. So I may just do a summary post to fill in the gap.

I'm glad to see the story hour has been missed, and you guys are eager for more Tales of the Bray Keaven. Just think of it as your favorite television show that's on its summer break -- a new season, with new episodes, will be coming soon. :D
 

vutpakdi

First Post
Replacements for Martha and Vasilii

Sorry, no, this isn't Shadowdancer putting up the next chapter... :)

In the "real" PBEM game, both the players of Martha and Vasilii have had to drop out of the game due to real life commitments. The players have done a great job of bringling life to Martha and Vasilii, but now we need replacement players.

Are there any regular readers of this story hour who might be interested in taking on the role of Martha or Vasilii? If you are interested, please email me, Ron, at "vutpakdi at mac.com".

Thanks,
Ron (head Referee for Tales of the Bray Keaven)
 

Truestar

First Post
Chapter XXXIV
Date: 241-993, 1237 to 1315 hrs
Location: Aboard the Bray Keaven and in the port cafateria and aboard ship, Liar's Oath Starport (aka Covenant Downport)

After the Major and his teams leave, Vasilii immediately places a refueling order. The sergeant who takes the call cheerfully replies that they'd be happy to refuel the ship and that he can have a crew over to the Bray Keaven in 30 minutes. Refueling should take about 30 minutes. After a brief discussion, Ian places a call to the Major's office to hire a perimeter security team. The lieutenant who takes the call replies, "Of course, sir. I will have a squad dispatched within 15 minutes. Major Polenshek informed me that you should get a discount, which will bring the fee to Cr800." About 20 minutes later, Ian receives a comm from Major Polenshek's adjunct who informs him that the squad is on its way and that the squad leader is Sergeant Danforth.

A few minutes after that call, Ian receives a comm from Sergeant Danforth who indicates she is at the gangway hatch. Ian goes to meet her with Swann and finds the Liar's Oath Army squad standing at attention. The squad of 9 are clad in combat environment suits and armed with assault rifles (with a grenade launcher). After some discussion, Sergeant Danforth dispatches six of the troopers to stand perimeter guard in the open air berth while leaving two troopers to stand guard at the gangway hatch (the sergeant evidently plans on floating). Satisfied, Ian and Swann return inside. Though Martha was the first to suggest going to get breakfast, The interviews took hours, and she had already pulled a shift before they landed... So she heads to her cabin to collapse into her bed while Aidan, Swann, and Vasilii head out for breakfast at the Starport Cafeteria that Major Polenshek suggested.

Their first view of the cafeteria isn't very promising: looks like all of the army chow cafeterias they've ever seen in holovids, but the smells are certainly encouraging. The cafeteria is mostly filled with soldiers, but there are a few tables occupied by civilian spacers and one occupied by SPA personnel. As the omelets is cooking, Swann notes they are using Regular yellow looking eggs (though it's not clear if they were chicken eggs or not). He asks that the cook hold off on the parsley garnish and some green seasonings that the others got, thinking about Martha's request.
Amazingly, the omelets *are* very good. The rest of the fair is pretty good, but the omelet cook could easily get a job at some of the better hotels on Sentry. While eating, Swann talks with Vasilii about the possibility of jumping from a point very far away from the rendevous coordinates taken from Thulon. Vasilii agrees, "Yes, if we can pick a jump point that they can't reach at 3g from
there, without getting shadowed by the moon or the gas giant..." Placing their five take out orders and , Aidan pays Cr40 for the meals and then, Happily stuffed, Aidan, Swann, and Vasilii head back to the ship.

On the way back, Swann stops and looks at Honest Ab's ship briefly, longingly, then sighs and continues on to the Bray Keaven. Vasilii stops too, and gives Swann a significant look. "Mr Hellinic, I've heard of Honest Ab. He's highly reputable and I gather he'll go out of his way to make a sale. Why don't we comm him and ask for a quote for a few weapons, cash on delivery to the ship in the next two hours, permits to be shown on delivery? If we take the first figure he quotes
he might just manage it... He may even have an ACR. And if anyone with a class 3 permit took it into their head to buy a nice SMG with a HUD link and dot pointer, well, I expect I might buy it off them when they got bored with it."

Once back on board, Vasilii comms Honest Ab's and get the message, "Hello, this is Ab. I'm afraid that I can't take your call right now. We are currently busy filling an order with the Liar's Oath Army, but we will be open for general business to properly licensed individuals and groups at 1700. Please call then or come by and look at our latest inventory!"</br>

Hearing this, he sighs "Oh well, let's get out of here."

Swann reeplies, "Yeah, we might run into Honest Ab another time, in another system. I just hope we don't run into that Trader Jim character. I've heard some stories."

Meanwhile, back on the Bray Keaven, Vargas monitors the surrounding area from the bridge and turns to Kevon and simply states, "Captain, there is no sense in both of us being exhausted on this bridge. I have been on bedrest forever and am somewhat awake now, Why dont you get some sleep so at least one of us will be reasonably awake for the travel to the jump point?"
Caught in a middle of a yawn as Emile speaks, Kevon snorts a slight chuckle. “I was about to say the same thing,” he admits. “I’ll see you in a couple hours, then. Wake me when they bring breakfast.”

Time passes pretty sleepily for the rest of the crew except for Martha who is out completely. The army refueling crew arrives on time, and at least a couple of the perimeter watch squad seem to know the refueling crew. Refueling is completed on schedule. On the bridge, Kevon and Vargas note that the free trader and one of the far traders lift off, and a scout courier and a subsidized merchant land. The subsidized merchant is an interesting looking ship painted in a garish green and purple color scheme with a blinking set of letters projected on the hull which read "Honest Ab's Intersteller Mercantile Emporium." Shortly after the garish subsidized merchant lands, the Bray Keaven a message with the title"[ADV]: Visit Honest Ab's Intersteller Mercantile Emporium!" The body of the message is a text, graphic, and video message from "Honest Ab" a sydite merchant who apologizes for the advertisement, but invites all interested spacers to visit his ship after 1700 when his ship will be open to the general public." Aidan thinks back lovingly to his collection of tacky garden gnomes collected from all over the galaxy and wonders whether Honest Ab has any. He then banishes the thought from his mind and gets back to business.

Saro doesn't find any mail for him in the system (more likely to be at Sentry), but he does send off the message to Gina. While perusing the news articles, he does see one short article that catches his eye. About 50 days ago (192-993), an out of control scout/courier smashed into the Federin Airport on Mamdinga. The impact and explosion destroyed what doubles as Mamdinga's starport along with most of the city of Federin. A little while later, Swann, Aidan, and Vasilii return with bags of delicious smelling containers. They give Saro the proper passcode, come aboard, and the rest of the crew eats.

Vargas wakes Kevon when the food arrives and signs after the others do. While the others are eating, Aidan quickly draws up papers indicating that Kevon is the captain of the ship and he is general counsel. Swann looks over the papers carefully, and signs them not spotting anything peculiar other than the clause affirming that the crew and ship will uphold the Intersteller Rules of War which ban Lawyer Insertion Torpedoes along with any impromptu weapons of that sort. Ian will take a long look at the captian document, taking his sweet time before finally signing off on it. Vasilii signs off on the new post, once he is happy with the details, after talking to Kevon to make sure he *wants* the job assuming it's created. To Vasilii's question, Kevon replies, “Yes, I’ll take the job, but only if you allow me to stop a deal that I feel could unnecessarily put the ship and crew at risk,” Kevon says. “I certainly won’t attempt to pretend I’m a merchant – a recruiter maybe, but not a merchant – but I want the authority to protect us from some of these last fewmore…difficult…cargoes. Deal?”.
Vasilii sighs. He wonders if Kevon is saying "yes" to a different question from the one he's asking.
"Let's be clear. In the matter, say, of whether I head for the bridge or the engine room when an alarm goes off in jump, that was an emergency situation. This role would have the authority to say 'Communications Officer to the bridge' or similar, and I'd just do it. Or if you tell Mr Swann to stay aboard and man the guns during a boarding, he stays, period."
"In the matter of whether we'd accepted this cargo for Jarvis, or cast Mr Vargas adrift, or bought that sculpture, it confers no authority. You'd be the senior professional advising the owners, and we'd be mad not to take you very seriously, but you'd no more countermand the board's decision that you'd countermand an Admiral who told you to escort the left side of a convoy rather than the right. We're creating a role of Master and Commander of the ship, not Admiral of the Fleet."

Also during breakfast Swann brings up the subject of jumping from point well away from the rendevous coordinates with Kevon and Vargas. Kevon replies,“I can plot a round-about course that may take an extra hour or so, but should put us far from the standard jump point. It shouldn’t affect our jump trajectory." For her part, when she awakens, Martha reviews them briefly before signing, comfortable in Kevon's leadership during crisis. After everyone signs the papers, Aidan files them with the SPA legal system, which will disseminate the electronic version of the papers throughout SPA ports.</br>
When he senses an appropriate point in the conversation, Saro tells the others about the out of control scout/courier incident at Mamdinga. Saro wholeheartedly agrees that skedaddling as soon as possible is the best course of action. The sooner they discharge their obligation to Jarvis, the sooner they can be dragged into another life-threatening situation...
He recommends at least one thorough sweep of the ship before leaving port, just to root out any pesky hitchhikers that may have spontaneously generated in the many little hidey-holes in the ship.

Swann tries to do some research, checking the registry of any ships currently in port, checkingcon the Urroe, the Oeskhoes Pack, and Dzuekskini, but he doesn't find much, partly due to the fact that the Liar's Oath port is only a class C starport maintained mostly by the TL-8 Liar's Oath military. The other ships in port are Honest Ab's Mercantile Emporium(400 dTon subsidized merchant-modified registered out of Sentry), Alakinak (100 dTon scout/courier registered out of Kerin's Tyr), Mah's Folly(200 dTon far trader registered out of Sashi) and Nereilia(400 dTon merchant-probably a modified subsidized merchant registered out of Weston). None are registered to any names anyone has heard of except for Honest Ab's. The Urroe is listed as a Princess Kyuseita class Far Trader (200 dTons, same as the Bray Keaven) registered out of Weston to Oeskhoes Mercantile ILC. The ship is fifteen years old. Oeskhoes Mercantile ILC has two other ships registered to it. One is a Hullen class scout/courier, and the other is a Tomakii class 300 dTon merchant (no information available on the Tomakii class).

After breakfast, the crew takes a four hour nap, except for Martha and Kevon. She wakes from her sleep and dives into her work, preforming routine maintenance best handled in port, also preparing for the upcoming lift and jump. He wakes and joins Vargas on the bridge. The rest of the crew awaken entirely too early at 1230. and still short on sleep.

Swann takes a cool shower to wake up, then gets dressed and helps with any pre-flight tasks as needed. In preparation for take-off, he gets into his vacc suit, then puts on his flak jacket. He takes up station in the starboard turret with his normal shipboard loadout, including his snub pistol and two spare clips, auto pistol with two spare clips, and gauss rifle with three spare clips.

In the lounge, Aiden says in general, "Lady, Gentlemen, let us go. Now. If not sooner. If you'll pardon me, I'm going to surround my person with weaponry and a suit and take up station in the Port Turret. Thank you."

Ian replies,"You bet!! Lets get outta here!", while loading up his normal loadout for pre/post jump.

Following his nap, Vargas somewhat awake places Rustii in his cube, suits up carefully loads and holsters his pistols, and takes his position on the bridge in preparation for launch. He then asks Kevin for any orders.

For the trip out to the jump-point, Saro will remain vac-suited, and carrying his pistol and med field kit.

Finally, Vasilii settles the ship's accounts and informs traffic control that the ship would like to depart within the next hour. Traffic Control sounds a little surprised at the short visit, but informs Vasilii that the Bray Keaven is welcome to depart at 1315. The crew share a quick lunch while they examine and get the final signatures for the captain and general counsel papers, the crew preps for liftoff.

Ian informs Sergeant Danforth that the Bray Keaven will be leaving at 1315. The sergeant sounds a little perplexed at the short visit, "Leaving so soon sir? You've contracted for twelve hours. I doubt that you'll get a refund for the prorated amount."

Just before departure, Major Polenshek comms, "I'm sorry that you are departing so soon. I hope that we are not the cause of your early departure, and I hope that you'll come back soon."

With the crew suited up, armed, and waiting at their combat stations, the Bray Keaven lifts off on schedule at 1315.
 

Truestar

First Post
Just so folks know....
I took it on myself to help out, especially with the sections that were here and were lost.
SD is currently very busy being the game master while Ron gets to relax a bit.

Marc
 

Mishihari Lord

First Post
Truestar said:
Just so folks know....
I took it on myself to help out, especially with the sections that were here and were lost.
SD is currently very busy being the game master while Ron gets to relax a bit.

Marc

Yay! Somebodys posting! You'll probably want to change the date on the thread title so people know there's new content.
 

Truestar

First Post
Chapter XXXV

Date: 241-993, 1315 to 1748 hrs
Location: Aboard the Bray Keaven outbound to 100 diameters, Liar's Oath


Just before departure, Major Polenshek comms the ship and Ian responds, "No, Sir. We just are on a tight schedule and the hijacking attempt has made the crew a bit jumpy. Thank you for your assistance. Have a good day."

With the crew suited up, armed, and waiting at their combat stations, the Bray Keaven lifts off on schedule at 1315.

The Bray Keaven continues accelerating away from Honora and Liar's Oath

Kevon plots a course that takes the Bray Keaven on almost a completely opposite course to the Urroe rendezvous coordinates as well as places the ship on course towards an atypical jump point since the course to the safe jump distance requires some navigation around a couple other moons and a small asteroid field on this vector.

Vasilii will do his usual job -- monitoring in case something important happens for Martha to look at.

For the first hour of the journey out, the trip is unremarkable. Martha, scanning for other ships, only spots what looks like normal traffic near Honora (the gas giant that Liar's Oath orbits).

An hour and a half out, Martha catches a ghost of a return about 120 kkm to their rear. The echo is of a 100 dTon ship, probably a scout/courier. The scout/courier seems to be following the same
course, but it could also be headed to the small asteroid field that the Bray Keaven passed about 45 minutes ago.

Martha alerts the bridge, and continues to watch for the scout/courier. "Did anyone get any details on the ships back at port? Maybe this is one of those..."

For the next 45 minutes, Martha is a little nervous and continues trying to track the scout/courier. She loses the return about the time that the scout/courier enters the vicinity of the asteroid field. For the next 30 minutes, Martha can no longer pick up the scout/courier.

Adjusting her sensors to adjust a little differently for the background radiation given off by Honora, Martha is able to pick up the scout/courier again. The scout/courier has passed the asteroid
field and is still on a tracking course 45 minutes behind the Bray Keaven. Martha is not able to pick up any other ships at this time.

"She's still on our trail, tracking us..." Martha reports, continuing her work.

Kevon points out over the ship's comms that If the Bray Keaven continues with its present flight plan, the Bray Keaven is due to flip over and start decelerating for a 0 real-space velocity jump at the 100 planetary diameter (Honora's diameter) mark in an hour. If the Bray Keaven does flip over and starts decelerating, the scout/courier can catch up by changing when it starts decelerating or accelerating. Kevon has plotted a jump course to Shanape assuming a 0 real space velocity jump from the 100 planetary diameter mark on this course. Any changes will require a new astrogation jump course.

Swann says, "Of course I defer to the Master and Commander's expertise in this matter, but I say we jump at full velocity. We've got time to re-do the jump calculation if we do it now. And I suggest it be a group effort, so no mistakes are made. We're all probably a little foggy from lack of sleep."

“I was thinking the same thing,” Kevon replies, already starting some basic calculations in his head. “I can certainly use a couple extra eyes to check my math. Mr. Vargas, keep us on course at 2G.”

Saro silently backs whichever plan Kevon deems the best and safest course of action to avoid conflict.

Vargas responds, "Roger Captain, maintaining course at 2G.". He now focuses his entire attention to piloting the ship.

After a beat, Kevon remembers that Shanape is a much smaller world than Honora (a small gas giant) and has a Naval Base. Jumping after having accelerated for a straight 6 or so (assuming continuing to accelerate...too early to do the math) hours is possible. But it would be advisable to at least jump in an equivalent distance from Shanape (> 100 planetary diameters of Shanape so that the ship has "room" to decelerate for 6 straight hours).
The Naval Base may also be a little wary of a ship jumping in at a high velocity on a course straight for Shanape.
Kevon makes a note to prepare a communiqué to the Navy Base for broadcast immediately upon entry into the system, with military protocols, explaining the situation of their unorthodox jump. He’ll adjust his plot to compensate for the smaller diameter of Shanape, then have the other astrogators on the crew check his numbers…not that he needs it, but he will admit to being tired.

Kevon plots a new jump solution assuming that the Bray Keaven continues accelerating until 4,000 kkm from Honora (100 diameter distance). The ship should reach that distance after 5.6 hrs acceleration from Honora (as opposed to 8 hrs if the far trader does the turnover at 4 hrs). Kevon's solution should place jump emergence at 4,000 kkm from Shanape and as far away as possible from the naval stations that he remembers in Shanape.

Martha will review Kevon's numbers for the plot, although her Astrogation skills are only basic. Her check of Kevon's jump solution makes her feel that the jump plot probably is okay, but she isn't so sure.

Martha loses the tailing scout/courier among the background radiation for about an hour. At what would be the flip over point (about 2,000 kkm from Honora), Martha manages to pick up the scout/courier again (still about 120 kkm away) along with a very faint echo of a 200 dTon ship about 30 kkm behind the scout/courier. The echo is too faint to ascertain anything other than the second ship is 200 dTons and accelerating at 2Gs.

About the same time, Vasilii, monitoring comms, receives a faint, rather streaked comm from the scout/courier. A Vargr dressed in bright purples and blues snarls from the screen:
"Bray Keaven, Bray Keaven. This is the Alakinak. Cease acceleration immediately
and prepare to hand over your cargo or we will detonate the bomb attached to your
hull. Your helpful refueling crew attached a bomb to your hull while they were refueling
your ship. Aren't mercenaries great? Pay them enough, and they'll fight for anyone."
"The bomb has visual detectors. Try an EVA to find and disarm the bomb, and it'll blow
your precious rust bucket."
"Don't be stupid, Bray Keaven. We just want the bay weapon. You don't have to die for
it."
The Vargr looks like he is waiting for a response.

Vargas perks up immediately as he hears the broadcast, "If that bomb has some on-board sensors, it probably is designed to pick up a humanoid shape and infrared emissions. Maybe we can fool the sensors by disgusing the suits so they no longer resemble a humanoid shape. The thermal emissions are probably going to be masked by the heat of the hull or negated by the cold of space. Just a thought if anybody is going to go for a little stroll."
Vargas then turns to Kevin, "Captain. I think we should jump as soon as possible with a reasonable chance of success. Maybe, we can shake these jerks by an earlier jump. However, that decision is yours. Your orders, captain."
Vargas then returns to his pilots station and prepares for the transition to jump space.

Without transmitting (sound or vision), Vasilii says "And blowing the ship up will be a great way for you to get it intact, I don't think."

He then says, Captain, perhaps you could warn them to veer off or we'll activate the set of Autonomous Kinetic Kill missiles we've laid doggo along their path." while checking for transponder bleeps off the two pursuing ships?

Vasilii also considers sending a comm signal to the authorities so that they'd hear it, but does not know if they are too far out now? He finally decides they could try to send a signal, but the range is probably too great.

Martha does a quick visual scan with externally mounted cameras, looking for anything attached to the hull. Swann and Aidan rotate their turrets looking for anything attached to the hull. Kevon activates the pop up lasers and uses their vidcams to look for anything. No one sees anything, but there are a number of places where something could be attached to the hull and not be seen (for example, most of the "roof" of the ship).

Swann doesn't recall seeing anything attached to the ship in his walk around inspection of the ship before lift off. Swann's inspection covered the belly, and lower front, rear, and sides of the ship.

Ian tries to determine if the speaker is bluffing but the vibe he is getting suggests the vargr is not. Still, he is not sure.

Flipping on his shipwide comm, "Martha, any chance you can set up a very strong interference beam pointed in the direction of the ship? One strong enough to disable a radio command to the supposed bomb? If needed, I will go out and inspect the hull... anybody feel like taking a stroll? Swann? Since I have minimal demolition expertise, what is your opinion on the situation?" Ian will prep himself for the excursion. Gathering up tether lines, tools, light sources, etc.

Ian also sarcastically considers if there is any chance he can use binoculars and/or low light goggles with a vacc suit and realizes it would not likely be something he could do.
He then wonders where the location of the fuel filler valves is? Behind the license plate?
As he considers this, he remembers the fuel filler valves are on the underside of the ship. There are two valves, one on each side, both about 2 meters from the stern of the ship and a meter and a half in from the inside edge of the maneuver drive exhaust.

Wondering if he could wear his Combat Enviro Suit (which has Chameleon) over his Vacc suit, Ian says, "Swann, what do you think about using a Chameleon suit to fool the bomb's eyes? Think that could work? Do we still have a vacc suit from the hijackers?". If they do, and Swann thinks it is a decent idea, Ian will get the suit and start repairing one of the hyjacker's suits.

Ian will contact the Doc, "Dr. Saro, do you have anything in your supplies that would help shake off this grogginess from lack of sleep? I need to be sharp when I go out there."

Aidan chimes in saying,"I'm up for the walk, although I know nothing of demolitions. On the other hand, my spacesuit has active camoflage. Hmm, as for the interference, it seems the signal is pretty bad as it is. Can we send out just a broad spectrum heavy radio signal in there direction. It might be enough for disruption."

Over the ship's comm, Swann says, "I personally think they're bluffing, but do we want to take the chance they aren't? What about it, Martha -- do you think you could jam the detonation signal?"

Swann also starts considering if they have any equipment on board that could be used to 'blind' or 'fool' the alleged bomb's alleged visual detectors (laser beam, infrared or ultraviolet light sources, a big picture of a star field to hide behind, etc.)

When Martha hears about the possible presence of a bomb, she quickly begins to redirect her sensor sweep, looking for power sources along the hull of a very minute quantity, enough to identify the battery powering a radio or detonator for a bomb. She'll also use densitometer readings to locate any attached masses to the outside of the ship. Between the two, and possibly neutrino emissions if the bomb is fusion-based, she feels confident that the Bray Keaven should be able to detect it, should the bomb be there. This is, of course, assuming no interference from interstellar phenomena. She'll also whisper a prayer to St. Elvis that it's not a jump bomb, which would activate when the jump grid is charged for the transition to Jumpspace, tumbling the ship into a misjump.

'But that's not likely to happen,' she tries to put herself at ease, 'because they don't want to lose their prize.'

Kevon mulls over the situation for a moment, then makes a decision. “We’re jumping in 20 minutes. Everybody prepare for the transition to jump space,” he says over ship’s comms, turning to his navigation console. “Vargas, keep us steady while I make the calculation. Martha, throw some radio static in their direction and stand by.”
Switching the intraship comms off, the lieutenant commander adds, “And may God help us all…”

"Understand, captain steady as she goes.", Vargas now devotes his entire attention to the pilot's console.

"Roger captain.", Vasilii smiles quietly.

Martha replies quickly, "I was checking first to see if there actually is a bomb, Cap'n, but I will belay that and start the jamming sequences. By St Elvis, that damn wolf has holes the size of Ship's Boats in his personal security, if every dog and their pack knows about this cargo," Martha mutters to herself as her hands fly across the console. Inadvertently, she starts humming the hymnal "You Ain't Nothing But A Hounddog" as she works...

Martha's initial sensor sweep doesn't reveal any evidence of a bomb, but the sweep was just preliminary, and the ship's sensors really aren't designed to be looking at things so close to the ship.
After Kevon's announcement, she switches to analyzing the comm transmissions from the pursuing ships. There is only one signal, from the scout/courier Alakinak, and she is quite confident that there isn't an underlying carrier wave of some sort. After analyzing the signal, Martha starts jamming transmissions, and Vasilii's comm screen with the expectantly waiting Vargr suddenly dissolves into snow.

Kevon brings up the Astrogation Jump Plot application and starts his calculations and plots for a slightly early, high velocity jump to Shanape that will bring the Bray Keaven about ~3,000,000 km from Shanape. The lack of sleep and the threat of a possible bomb wear on the lieutenant commander, and he isn't as sure of his jump numbers as he would like to be. But, on, the bright side, the numbers don't look obviously wrong after a double check.

Meanwhile, Ian and Aidan start preparing to go out on the hull to look for a bomb, and then return to their stations following Kevon's announcement.

At 1748, a weary Kevon dims the lights briefly, and the Bay Keaven lurches into jumpspace bound for Shanape.
 

Truestar

First Post
Mishihari Lord said:
Yay! Somebodys posting! You'll probably want to change the date on the thread title so people know there's new content.


Actually, hehehe...

I do not know how to do that? Perhaps you can explain?

Marc
 

Mishihari Lord

First Post
Truestar said:
Actually, hehehe...

I do not know how to do that? Perhaps you can explain?

Marc

Haven't done it myself, but I think you have to edit the first post in the thread, which means you would have to log in as Shadowdancer.
 

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