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Travels through the Wild West: the Isle of Dread

Who is your favorite character in [I]Travels through the Wild West[/I]?

  • Lok

    Votes: 8 28.6%
  • Cal

    Votes: 3 10.7%
  • Benzan

    Votes: 8 28.6%
  • Delem

    Votes: 6 21.4%
  • Dana

    Votes: 2 7.1%
  • One of the minor allies (Telwarden, Cullan, Horath, the badger, etc.)

    Votes: 1 3.6%
  • The Bad Guys (Steel Jack, Zorak, the shade, Lamber Dunn, etc.)

    Votes: 0 0.0%

Lazybones

Adventurer
Thorntangle said:
Question about methodology - Do you simulate all the combat encounters on the table and let the dice fall where they may or just do it off the top of your head? Or a combination of the two? Just curious.
I pretty much just make it up as I go along. I do try to stay loyal to the combat rules of 3e, however, and try to balance the number of hits, crits, sucessful saves, spell failures, etc. with the appropriate percentages based on the character stats. When plotting battles I basically chart out who's involved, and then jot down notes that project how the battle might develop in 3e terms. I try not to do anything that would be wildly improbable given the vagaries of the d20.

Plotting the encounters is also a great way to get through long staff meetings. :)

MasterOfHeaven: the prophecy is just one of several long-term plot hooks I've introduced into the story (I have a list of "unfinished business" in the story lying around somewhere and it's got something like 15 items on it). I already have an idea of who might fit in each "slot" (heh heh) but those events are a long, long way away. I have no idea how long the story will go on but I'm still having fun writing it so it'll probably be a while yet.


* * * * *

Book III, Part 9

Scattered bits of wreckage floated on the sea, the occasional glint of metal reflecting the light of the fading day. Amidst the debris, the battered hulk of the Raindancer slipped slowly under the waves.

From about a bowshot distant the surviving crew and passengers watched the final demise of their erstwhile vessel. The five companions, plus Ruath, Horath, and six crewmembers of the doomed ship, were crowded into the raider outrigger and the ship’s single remaining ten-foot launch.

All knew that it could have been worse, but that information was small consolation in the face of their losses. Benzan’s acid arrow, a direct hit through the creature’s eye, had finally driven off the monstrous squid, leaving the ship ravaged and broken in its wake. They’d barely had time to gather their injured but surviving comrades and some miscellaneous supplies before the ship, rapidly filling with water through the numerous cracks and breeches in her hull, flooded and sank. They hadn’t even had enough time to deal properly with their own dead—those that had not already vanished beneath the waves during the battle.

“Let’s get out of here,” Horath said, reluctantly drawing their attention back to the very real danger of their current predicament.

What were their chances, alone and seemingly threatened at every turn in this strange land, now without even a ship to carry them?

That thought remained on all their minds over the course of the next few days, as they followed the broad curve of the bay. They rowed in shifts, continuing even through the night, keeping their distance from the looming jungle a few hundred yards to their left. At one point they spotted a stream that trickled down over a rocky ledge down into the bay, and stopped to refill their water bottles. They’d been ashore barely ten minutes when they heard a crashing noise approaching quickly through the dense foliage. They hurried back to their boats and pushed off just before a massive lizard, easily three times as long as their outrigger, emerged from the jungle and regarded them with what Benzan characterized as “a hungry look.” The creature did not follow them out into the water, however, and so they chalked the encounter up to a lucky escape and continued on their way.

The incident did confirm the dangers of the land that they had encountered, however, and helped establish that the natives called this place the “Isle of Dread” for a reason.

It was mid-afternoon on the second day since the loss of the Raindancer when Delem called out a sighting from the bow of the outrigger. The others quickly stood and craned their necks to see what he had indicated.

Ahead, to the east, a black line that extended from the shoreline inland was visible in the distance. As they drew nearer, they could see that the line was in fact a wall that stretched out across the land as far as they could see. Squat black towers were visible at regular intervals along the wall, although none of them could see any signs that they were occupied.

“That must have taken an incredible amount of effort to build,” Dana commented.

“Yeah, but who built it, and why?” Benzan added.

“Only one way to find out,” Cal said, as they neared the massive construct, all of them wary for any sign of danger.

“Maybe the villagers built it, to protect them from the monsters that live on the island,” Delem offered, as they approached within a bowshot of the wall. There were no gates or openings that they could see, and the fortification extended to the very water’s edge, where a jutting cliff dropped thirty feet to the lapping waves below. Beyond the wall they could see places where the cliff was broken by steep but apparently manageable slopes of loose rock, offering them possible access.

“Well, what do you think, captain?” Cal asked, as they drew abreast of the wall.

The elf’s expression showed the same weariness and stress that they were all feeling, his normally smooth features cracked and reddened from exposure to the unforgiving sun. “We’ve gone two days now, and even though Cleric Talasca’s conjured foodstuffs can provision us indefinitely, I don’t think any of us want to stay in these boats for any longer than necessary. I say we go ashore and explore… but be careful.”

“Well, maybe the wall keeps some of the worst beasts at bay,” Lok offered optimistically.

They guided their craft to one of the clefts in the sea cliffs, about a half-mile beyond the wall. There they beached the vessels, securing them carefully and detailing a quartet of sailors to keep watch while the rest of them made their way up the rocky slope to the higher ground inland.

The day was hot but not uncomfortably so, and the sweet smells of flowers and other growing things greeted them as they reached the top of the cleft. Verdant plant life was evident everywhere, from the thick grasses that swam around their legs as they walked, to the stunted trees that dotted the landscape in thick clumps every way they turned. The terrain inland rose and fell in gentle hills, but back to the northwest they could see the looming form of the wall, and it was in that direction that they first headed.

“Remember, we’re not looking for a fight,” Cal reminded them.

“Yeah, but one always seems to find us, doesn’t it?” Benzan quipped, as he checked the pull of his bow and his the readiness of the arrows in his quiver.

As they made their way back toward the wall, they could see one of the warding towers, its summit a good ten feet above the already considerable thirty-foot height of the main wall. A narrow staircase ran up to a dark opening halfway up the tower’s surface, and as they approached, they could see a number of simple huts clustered around its base. Dark horizontal slits were visible in the tower walls near the top, giving anyone up there a clear view of the surrounding terrain in all directions.

None of them were really surprised when a cry sounded out from the tower at their approach, followed by the heavy rumbling of a drum. Five swarthy, muscular young men emerged from the huts, bearing spears and clad only in loincloths. They rushed quickly at the companions, although they held their spears at the ready instead of attacking, and formed a warding half-circle in front of them, about twenty paces distant. One stepped forward and started speaking in an animated fashion. “Wer sind Sie? Was machen Sie hier?” he repeated.

“Dana,” Cal prodded, but the young woman was already casting her spell of comprehension.

“He wants to know what we’re doing here,” she finally said, once the spell was complete. The native leader stopped talking, and his men behind him looked wary, although they made no hostile moves toward the companions.

“You can bet that their friends are going to be on the way,” Benzan reminded them, as the heavy beat of the drum continued to sound from atop the tower.

Cal stepped forward, his hands open in a placating gesture. “We come in peace,” he said, letting his tone replace the meaning of his words to the natives. He gestured to indicate that they had come across the water to the west, moving his hand to mimic the floating of a boat on the waves.

The native’s eyes narrowed, and he said, “Die Angreifern kommen aus westen.”

“He says that raiders come from the west,” Dana translated. One of the other warriors gestured toward one of Horath’s sailors, standing in the rear of their company, and said something to the leader. The young woman was wearing one of the chain shirts that they’d taken from the raiders. “He says that the raiders wear such metal shirts, and use weapons such as ours,” Dana went on.

“Boy, I wish that there was a way to make them understand us,” Cal said in frustration. Still, he made a good effort at pantomime, trying to communicate the story of the raider attack on the Raindancer, and the battle that followed at their camp.

The native leader didn’t seem entirely convinced, but he gestured toward all of them, barking out something that sounded like a command. “Sie werden mit uns kommen. Nach Tanaroa.”

“He says that we should all go with him,” Dana translated. “To a place called ‘Tanaroa’.”

“Tanaroa,” the native repeated.

Cal nodded in assent, and gestured to indicate that they had other companions and their vessels back at the water’s edge. The native warrior, who apparently understood that Dana was translating his words, told them to gather the rest of their group and return here. He clearly wasn’t going to let them out of his sight, however, as he and his warriors followed along behind them as they went to gather the other sailors.

Horath decided that it would be best if they brought their boats to the security of the native outpost, rather than leaving them unattended along the cliff base. Fortunately the craft were of relatively light construction, although it took the combined effort of all of them to maneuver the outrigger up the cleft. The native leader, whose name was Jakra, frowned as he saw the outrigger, but said nothing as he and his companions watched their efforts. By the time that they returned to the outpost with the boats, another ten warriors had gathered at the outpost. Jakra explained the situation to the newcomers, and all fifteen of the natives formed a wary ring around the companions as they headed out to the northeast, following the course of the wall along a well-marked trail.

“I’ve got a really bad feeling about this,” Benzan said.
 

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Horacio

LostInBrittany
Supporter
Thorntangle said:
Question about methodology - Do you simulate all the combat encounters on the table and let the dice fall where they may or just do it off the top of your head? Or a combination of the two? Just curious.

That's a good question I was asking myself...
Lazybones, please, answer us :)
 


Lazybones

Adventurer
Horacio: I answered Thorntangle's question at the top of the part 9 post. As for the language... well... it must just be a strange coincidence ;).

(Seriously, at first I started this scene with a made-up language, but I looked ahead and saw that there would be a number of cultures on the island that don't speak Faerunian languages, so I decided to use this twist instead. Heck, after all people all over the world speak European languages as a byproduct of the Age of Imperialism, maybe some Germans made it through a planar gate and colonized the Isle of Dread sometime in the distant past :D)\

Hope you're all having a great weekend, wherever you are--it's a sunny but breezy day here in Sacramento, and I'm off to enjoy it. I'm still a little ahead so I'll post another update sometime tomorrow.

LB
 

Horacio

LostInBrittany
Supporter
Lazybones said:
Horacio: I answered Thorntangle's question at the top of the part 9 post.

I wrote my post before reading yours, thanks for the info!

As for the language... well... it must just be a strange coincidence ;).

(Seriously, at first I started this scene with a made-up language, but I looked ahead and saw that there would be a number of cultures on the island that don't speak Faerunian languages, so I decided to use this twist instead. Heck, after all people all over the world speak European languages as a byproduct of the Age of Imperialism, maybe some Germans made it through a planar gate and colonized the Isle of Dread sometime in the distant past :D)\
LB

it was rather funny :)

I cannot read German, but I usually recognize it when I read it. It's a good idea, and more coherent than a false made-up language :)
 

Tokiwong

First Post
Action Adventure... and uhh stuff

Good stuff Lazybones... you are a hard role model to work up to.. hopefully one day my writing is as good yours... then maybe people will look at me storyhours...
 

Lazybones

Adventurer
Book III, Part 10

The village of Tanaroa was situated a short distance back from the great black wall, before a pair of heavy wooden gates—the only opening in the wall that the companions had seen thus far. As the group neared it they could see another coastline and the sea ahead of them, indicating that the wall warded a narrow isthmus just a few miles across.

The village itself was actually four separate communities, each made up of a ring of large huts around what looked to be a central graveyard. The space between the villages was taken up by large communal fields, in the center of which stood a mound of earth topped by a low pyramid fashioned from the same black stone as the great wall. Hundreds of villagers were visible in the fields or around the huts, and many of them came to gawk at the unusual strangers as they were escorted into Tanaroa by the Jakra and his warriors.

Another group of armed men approached them, led by a powerfully built man carrying a bronze longspear. The leader wore a headdress fashioned of colored bird feathers and a bronze medallion in the shape of a sun around his neck, and he regarded the outlanders with penetrating blue eyes that seemed to be able to see right through them. He addressed them and spoke briefly with their escort, but Dana’s spell had long since faded and they could not understand what was said. After a moment he gestured for them to accompany him, however, and so the group headed toward one of the village communities, escorted now by nearly two score warriors.

“If this turns bad, we could be in some trouble,” Benzan said.

“Shh, just keep alert,” Cal cautioned him.

Their escorts took them to a large hut that was partially raised atop thick wooden pylons, then parted giving them a clear route up the short flight of steps that led to the opening in the front of the structure. Only the warrior with the feathered headdress accompanied them into the building, eyeing them as if he expected them to do something dangerous at any moment.

The interior of the hut was one large room, dimly lit only by the light that filtered in through the front opening. As their eyes adjusted to the relative darkness they could see that the hut contained only one occupant, an old woman sitting on a pile of cushions in the rear of the place.

“Well, don’t just stand their gawking,” she said. “Come in, come in!”

They looked at each other in surprise and walked across the room toward her. She gestured toward several thickly woven rugs on the floor in front of her, and they seated themselves. The warrior remained standing behind them, his face a neutral mask.

The woman was gray-haired and wrinkled, although her body was anything but flabby and the sparkle of intelligence shone brightly in her dark eyes. She was dressed in a simple tunic of spun flax, and wore a medallion around her neck that was similar to the one worn by the warrior—except that hers looked to be made of solid gold!

“You speak our language,” Cal said with surprise.

“No, not really,” the woman said with a faint laugh. “I speak my own tongue, but you hear yours. A minor bit of magic,” she explained.

Cal nodded, but he knew that the spell she was describing was anything but minor.

“I am J’kal, matriarch of the village of Tanaroa, and the stern-faced man behind you is Bakora, our war leader.” The companions glanced over their shoulders at the man, but his expression remained flat, barely acknowledging them. “I believe that we owe you a debt of gratitude,” she went on. At their confused looks, she looked past them and cried out, “Komm herein, Pooka!” At her cry the sound of someone rushing up the stairs could be heard, and a small form—a native child—dashed across the room into the woman’s waiting arms.

“This is Pooka, my great-grandnephew,” the woman said.

“I recognize him,” Dana said. “He’s one of the children that we rescued from the slavers.”

“Yes,” she said, holding the child in her lap as he shyly looked at the companions with wide-eyed wonder. “Word of your deeds has preceded your coming, and the defeat of the vile slavers who have long threatened us is of great news to all of the villages.”

“I don’t understand,” Benzan said. “There have to be hundreds of you here, including the warriors, and this is just one village. How is it that such a few raiders were able to do so much damage?”

“We are not a warlike people,” J’kal responded, “for all that we are forced to remain vigilant against the dangers of the Isle. The gods left us the Great Wall, as a barrier against the dark things that live on the other side. All of the six villages of the Inselvolk contribute warriors for its common defense. While very existence here demands that we be on our guard, it is very difficult to maintain vigilance everywhere and at every time. We have neither the skill at sailing the seas that the raiders have, nor their iron weapons and armor-skins. For years now they have attacked us where our guard is weakest, stealing away like cowards once they have taken their captives.”

“Well, this time they got more than they bargained for,” Cal said. “We are glad that we were able to help.”

“You are a strange people,” she said, “And your ways are foreign to us, but the hospitality of the Inselvolk is yours to enjoy.”

“Thank you, matriarch,” Cal said. “We are strangers here, brought to this place by an accident of fate, and we have recently lost our vessel, stranding us on these shores.”

“We are seeking a way to return to our home, a place called Faerûn,” Ruath added. “Can you help us?”

“Perhaps the spirits of our sacred totems can provide the answers you seek,” she told them. “Please, rest yourselves, and enjoy what we can offer. Return to me with the setting of the sun on the morrow, and we will see what can be learned.”

* * * * *

J’kal was true to her word, and the companions spent the rest of that day and all of the next enjoying a much-needed rest. The Tanaroans were curious about the strangers, but polite, and the language barrier limited the amount of direct interaction that could take place between them. The food, mostly foreign but tasty fruits and an unidentified meal baked into small cakes, was welcome after a tenday on sea rations and the bland gruel created by Ruath’s spells, and the natives even offered a fermented drink with an effect similar to alcohol. Benzan, in particular, enjoyed the hospitality of the natives repeatedly in that respect. Lok and Cal took turns keeping an eye on the tiefling, so that he wouldn’t say or do anything to alienate the villagers. Luckily, the Tanaroans couldn’t understand what he said anyway.

The day of rest passed all too quickly, and as the sun began to fade beneath the western horizon the group gathered again at the hut of matriarch J’kal. The old woman was ready for them, and when they entered they could see that a low table had been placed on the floor in front of her, atop which a small bronze brazier rested. A thin thread of smoke rose from the brazier to hover in the room, filling the place with a sweet and exotic smell.

“Please, be seated,” J’kal said. “I have spent the day fasting and seeking guidance from the totems of our people. Spirits of the Elk, Hawk, Tiger, and Sea Turtle, I call on you on behalf of these strangers, lost travelers from a faraway land. They have aided your children, and we seek your help for them in trade.”

The companions were silent as the matriarch completed her mantra. Nothing happened for a long minute, then, as they watched, swirling shapes began to take form in the smoke rising from the brazier.

J’kal began chanting, a low, singsong string of syllables that seemed to flow together into a single cohesive strand. The spell of tongues could not convey the meaning in her words, for she was now speaking the language of magic, summoning a spell of divination to seek out the answers that the companions needed. The invocation continued on and on, one minute dragging into the next, but so absorbing was it that none of them marked the passage of time. Finally, J’kal raised her hands to the sky, seeking the power of her people’s spirits in a final call. The answer came swiftly, as J’kal cried out,

“Seek the black mountain! Your road home leads through the Well of Worlds!”

The aura of power that had suffused the interior of the hut during the casting of the spell vanished, leaving all those who had witnessed it feeling suddenly drained. J’kal slumped back against her cushions, tired by the effort, but otherwise hale.

“The black mountain?” Benzan asked. “Where is this place, and what is the ‘Well of Worlds’?”

“The black mountain lies in the center of the Isle,” J’kal explained, on a plateau nestled deep within the mountain range that bisects the island. None of my people go there—according to our legends, it is a place of great power, the home of our ancient gods. I know not of this ‘well’, but it is said that the gods had many items of power, and could travel through the web of worlds like fish swim through the sea.”

“It would seem that our path is now set,” Lok said.

“Yeah, but why do I get the feeling that these people stay away from the island’s center for a very good reason?” Benzan piped in.

No one had an answer for him.
 


Maldur

First Post
reading your story I suddenly remembered this Island. Ouch the're in for some rough stuff.

Great story, keep it coming.

the german was very funny :) Im not german but because I know the language (Im dutch) I had the "I know more than you do"feeling.

It makes a great read.
 

Lazybones

Adventurer
Thanks, guys! Glad you're enjoying the story. This is one of the wonders of the internet, IMO: the opportunity to communicate with people from places far, far away from Sacramento, California.

Maldur: I was only in the Netherlands once, briefly, but I thought it was a beautiful country. Amsterdam was... well, it was pretty amazing.

* * * * *

Book III, Part 11

Barely a cloud marred the bright blue expanse of the sky over the Isle of Dread as the sun rose steadily higher. It shone brightly on the column of travelers that had already covered many miles since the coming of the dawn that day, leaving the village of Tanaroa and the massive black wall far behind them. They followed a clearly marked but infrequently used track that wound steadily toward the northwest, across the flowing grasses of a lightly forested savanna.

Four native warriors served as guides, although it had been clearly established that they would only accompany the group for the first leg of the journey, to a complex of tar pits a few days’ travel along the path. That was as far as the Inselvolk dared to travel, and even that distance brought considerable dangers from the denizens of the savanna. The companions and the survivors from Raindancer took a cue from the native warriors and alertly scanned the grassy expanse that stretched to either side, wary of hidden dangers that might suddenly threaten them.

With the aid of J’kal and the rest of her people, they were as prepared as they could hope to be. They had restocked their packs with fresh supplies, and topped off the contents of the bag of holding as well. They’d remained an extra day in Tanaroa after their second consultation with the matriarch, at Cal’s request. While the added rest was welcome, the main purpose of the delay was for Cal to complete the researches he’d begun with the discovery of the orc wizard’s spellbook. While many of the spells contained therein proved to be beyond his area of specialization, and thus useless to him, the new spell formulas did open his mind to several new applications of his own magic. His experience had put him on the cusp of a new breakthrough, and by the time they left the village he had several new, more powerful spells at his disposal.

They were all growing more skilled, tempered by the harsh challenges that they had faced. Even the crewmembers of the Raindancer, who had never expected to be thrust into such mortal danger, were advancing beyond their training as common sailors. Under the threat of constant battle, and the tutelage given by Lok and the other fighters, the few remaining sailors were finding themselves honing their skills as warriors.

They would likely need that experience before this journey was complete.

Their group had suffered another reduction in size, as well. After the meeting with J’kal, when the course had been set for them, they gathered as a group, to discuss their prospects. All knew that the journey ahead would be difficult, given the horrors they had already faced in this strange new world. Horath spoke frankly to what was left of his crew, offering them the choice of pressing on ahead in search of the Well of Worlds, or remaining behind with the peaceful Inselvolk. J’kal had extended the generous offer to integrate any who remained into the four tribes of her people.

In the end, three of the sailors elected to stay behind, and three decided to accompany the group on their quest. The three that went on with them were Maric, Horath’s loyal bosun, a young woman from Neverwinter of mixed human and elven blood named Elewyhn, or ‘Elly’, as she preferred to be called, and a brawler they’d hired on in Velen, a stout, muscular tough named Varrus. All had a slightly nervous look about them, which was understandable given what had happened to most of their fellows. The Tanaroans had gifted the sailors with new garments of spun flax to replace their ravaged sailor tunics, colorful red shirts that seemed a little out of place on the dangerous trail.

As the morning gave over into afternoon the narrow stretch of the isthmus opened out onto a broad plain, as they moved deeper into the interior of the isle. A line of uneven hills rose up to their east, while to the west the green line of the jungle was visible across the horizon.

Their warrior guides found them a campsite sheltered among a dense cluster of old dead logs, and there they passed a watchful but uneventful night. When the sun rose on the new day they were already moving, eating up the miles with a slow but steady pace.

At one point Cal took out his lute and started to sing a traveling song, but the look of pure terror that the four native warriors shot his way led him to quickly put away the instrument.

“Sure are jumpy,” Benzan said.

“As you said before, they no doubt have good reason,” Delem replied.

“I was thinking… about that gemstone that brought us here,” Dana said. “Who do you think put it onboard the ship? Was it an accident that it brought us here, or was that the intent all along, do you think?”

“By the fury of that storm, I’d guess that the intent was just to kill us,” Cal offered. “But who…? That’s a tough one, given all the people that we’ve managed to anger lately.”

“Yeah, let’s see…” Benzan said, ticking each point off on his fingers. “There were the hobgoblins, of course, and the church of Cyric, plus those shade-guys… Oh, and the Nelanther pirates… don’t know if they’re organized enough to pull something like this off, but maybe that minotaur had a powerful friend… Whoever was living in that tower with the strange lightning-birds… Did I leave anyone out?”

“Don’t forget the cleric of Mask,” Lok chimed in. Benzan nodded, and glanced reflexively down at the pouch at his belt.

“Wow,” Dana said. “Looks like I picked the right group to travel with, if I wanted to be in constant danger for my life.”

“We tried to warn you,” Benzan said, but his attention was only partly on the ongoing conversation. The native warriors, he saw, had all turned their attention to the low hills to their east, the nearest of which were only a little more than a bowshot’s distance from the trail.

Cal noted Benzan’s interest. “What is it?” he asked.

“I don’t know, but they seem to be—”

He was cut off as a sound echoed from the hills, a low roar that filled the air around them and then quickly faded. The warriors exchanged a look that the companions were well familiar with, from the many times they had faced danger.

“Viele Köpfe, viele Köpfe!” the warriors said, following the exclamation with a quick barrage of words in their singsong language. Dana did not have time to cast her spell of comprehending languages, so they could not understand the words, but the meaning was clear as the warriors gestured for them to move off the trail and take cover in the tall grass and tangled knots of brush nearby.

“Feelie cope-fa,” Benzan said, as they hustled into the cover of the deep grass. “I don’t think I like the sound of that, whatever it is…”

Even as they took shelter they could hear the sound again, nearer now, perhaps.

“By the gods…” one of the sailors said, as the source of the noise became visible, emerging out of the hills.

It was a huge beast, its long reptilian form carried forward by thick, muscled legs. Five serpentine heads erupted from its neck, each topped with a gaping maw full of razor-sharp teeth. Those heads swept in different directions across the savanna, as if seeking them out.

“Feelie cope-fa,” Benzan said, but his jaw was clenched as he said it.

The creature’s heads scanned the surrounding area for a moment longer.

Then it began to move in their direction.
 

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