Selganor
Adventurer
Has anyone experimented with downtime and troupe style game?
If every player has more than one character but only plays one at a time the character(s) not played may have time to do downtime activities even if the plot "requires" the group to continuously tackle the problems at hand.
While one character is actively fighting the hordes of evil the other uses the distraction of the evil armies to hunt for a magical beast that can provide the materials for an important magical item.
This will probably only work if:
If there also is a "playable npcs"-pool from which you can recruit your current character it might help if (for whatever reason) your "normal" character would be problematic to impossible to play in a certain adventure.
They could also be good introductions to longer running campaigns if someone new (or a guest for one session) wants to join in.
Comments, ideas?
Am I missing something?
If every player has more than one character but only plays one at a time the character(s) not played may have time to do downtime activities even if the plot "requires" the group to continuously tackle the problems at hand.
While one character is actively fighting the hordes of evil the other uses the distraction of the evil armies to hunt for a magical beast that can provide the materials for an important magical item.
This will probably only work if:
- all characters are part of the same group that coordinates its activities (like the "resistance" in the WotBS where I try to implement things)
- the players/characters have a chance to regroup and exchange members
If there also is a "playable npcs"-pool from which you can recruit your current character it might help if (for whatever reason) your "normal" character would be problematic to impossible to play in a certain adventure.
They could also be good introductions to longer running campaigns if someone new (or a guest for one session) wants to join in.
Comments, ideas?
Am I missing something?