baileyrecords
First Post
Kesh said:True20 is much more of a toolbox (in the vein of GURPS) than standard d20. Out of the box, it can be made into anything you want. By default, it doesn't really have much outside the example settings given. So, yes, if you really want to get into the fine details of making, say, a Battlestar Galactica game, you're going to get mired in working out specific stats and such.
However, for a more generic "space adventure" game, it's a lot more open to play right away.
I totally agree with this... which is what, in my first post starting the thread, is the appeal I found to it. If I want to play Star Wars - I'll use either my WEG books for d6 or my WoTC books for d20 or all the fantastic stuff for free on SWRPGNetwork.com. Same arguements for Eberron, D&D proper, etc.
But to translate my own homebrew into a viable RPG - True20 is the best set of mechanics for it... with the only difficulty being making a superhero chracter from the Adept class... and that was really just due to my lack of best understanding the mechanics as a whole.
- Stratos