Trust me its all legal

A torn note hangs with a small tack
The writing seems to be hastily written as if the penmen was in a rush.

Attention one and all!
I the famed traveling trader of the land Sir Corntoes...ask no questions Stickyfinger the Gnome above all Gnomes!

Offer the following items that may be bought for a reasonable low price.
What price you may ask?
Well my friend of fine taste and respectable stature!
Please pay no attention to those nasty misguided bounty posters with my name on it.
You can trust me..... that I Corntoes will be found innocent of all charges if caught!

For I assure you that all acquired items were not stolen from any good aligned temples or fanatical knightly order.

All can be haggled upon at the time of our profitable gathering
Of course those who seek more discrete meetings you may leave a note below this with your questions and offers.



(ITEMS)

Root of the Problem Club +3 (Druid)
Does extra damage to unnatural creatures.

Symbol of Lathender (Clerics)
Gives + 1 strength, memorize one extra 6th and 7th level spell. +5% magic resistance.

Blessed Bracers (Paladins)
Cast Cure Critical Wounds once a day, Raise Dead once a day.

Rune Hammer +5 (Cleric/Paladins)
Gives protection from Negative Plane Energy, Deals double damage to Undead, Immunity to Fear Spells, Gives fire Giant strength to user.

Daystar Sword +4 (Paladin)
Casts Sunray once a day, Blinds or Dazes evil creatures.

Foebane Rod +6 (Paladins/Clerics)
does extra damage against Demons, Planetars, Undead.

Avenger Sword Carsomyr + 6 (Paladins)
One of the most deadly swords against evil. Cast dispel Magic 3 times a day, Protection from evil on wielder, 50% Magic Resistance to wilder. Each hit causes Dispel Magic on the target.



(Spell Scrolls)

Bless- raises all your attack rolls.

Cure Wounds- Healing.

Detect Evil- Gives names and alignment of evil creatures/people near by

Protection From Evil- Makes it harder for evil creatures to attack you.

Aid +1 attack bonus on all party members and 8 HP added.

Chant- enemies saving/attack throws reduced and friendly party increase.

Dawn- a beam of light that causes 6d6 of damage to evil/undead creatures/demons


PS Please hurry
 
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