With one single burst of magic, the reinforcements turned on their tails and ran screaming.
With them gone, attention could be focused on where is belonged, the mercenaries turning on the already wounded paladins in a flurry of raging badger, whirling halbard, barking dog and backstabing short swords.
Within moments, the paladins lay dead, the clearing once again silent and empty, the five foot tent hanging closed but otherwise undisturbed.
[sblock=ooc]Meant terrified as a figure of speech actually. My bad ^_^;
Sorry if this update seems a little scant. I've had a hell of a day, and I need to go to bed, but promise is a promise.
Carlax - Kills guard #4. Mental note, tone down his damage. Yay for playtesting!
Cyrus - 'Panics' his bunch.
Elaine - Since I haven't heard anything, I'm going to assume you revise your action? The guards drop their only visible weapon, and run. They won't be back. ^_^
That in mind, apply that damage to guard #2? If so, feel free to add another 17 for flanking sneak attack! (Side note, why is that the only damage you deal with sneak attack, three tries, three 17s... weiiiiird.)
Err, that kinda simplifies things for me as every enemy is now dead or running. Effectively you drop out of initiative at this point, unless you plan on chasing the fleeing guys?
Once again, sorry for the 'bleh' quick update. Regular monday/wed/friday continues on... well monday =)
[/sblock]
With them gone, attention could be focused on where is belonged, the mercenaries turning on the already wounded paladins in a flurry of raging badger, whirling halbard, barking dog and backstabing short swords.
Within moments, the paladins lay dead, the clearing once again silent and empty, the five foot tent hanging closed but otherwise undisturbed.
[sblock=ooc]Meant terrified as a figure of speech actually. My bad ^_^;
Sorry if this update seems a little scant. I've had a hell of a day, and I need to go to bed, but promise is a promise.
Carlax - Kills guard #4. Mental note, tone down his damage. Yay for playtesting!
Cyrus - 'Panics' his bunch.
Elaine - Since I haven't heard anything, I'm going to assume you revise your action? The guards drop their only visible weapon, and run. They won't be back. ^_^
That in mind, apply that damage to guard #2? If so, feel free to add another 17 for flanking sneak attack! (Side note, why is that the only damage you deal with sneak attack, three tries, three 17s... weiiiiird.)
Err, that kinda simplifies things for me as every enemy is now dead or running. Effectively you drop out of initiative at this point, unless you plan on chasing the fleeing guys?
Once again, sorry for the 'bleh' quick update. Regular monday/wed/friday continues on... well monday =)
[/sblock]