Viktyr Gehrig
First Post
Pretty big chunk of it is up over at PFSRD and I've been looking through it to wile away the time until I can obtain my own.
Magus class, some kind of Gish-in-a-can that I don't care about.
Bunch of new options for the other casters. New archetypes for everybody.
Bunch of new feats, goodies for everyone, but the stuff that really stands out to me are the Paladin feats. Paladins got a lot of love in this book.
Whole bunch of new spells, expanding everyone's spell list and several spells exclusively for use as Qigong Monk SLAs.
I haven't even read half of it yet, and I am already very, very happy with this book.
Magus class, some kind of Gish-in-a-can that I don't care about.
Bunch of new options for the other casters. New archetypes for everybody.
- New discoveries for Alchemist. Archetypes include Chirurgeon. Psychonaut, and Vivisectionist.
- Specialty bardic performances for Bards. Archetypes include Demagogue and Geisha.
- Whole list of ACFs for Channel Energy for Clerics. Cloistered Cleric, Separatist, Undead Lord.
- Animal and Terrain Domains for Druids. Dragon Shaman, Saurian Shaman, Reincarnated Druid.
- Replacement Domains for Inquisitors.
- Monk Vows. Meh. Only one archetype, but it's a big one; the Qigong Monk, which replaces almost all of the standard features for a buffet of options.
- New Oracle Mysteries. Dual Cursed Oracle, Enlightened Philosopher.
- Oathbound Paladins. Basically a huge list of Archetypes. The Ultimate Mercy feat lets them spend 10 uses of Lay on Hands to raise dead with no material component.
- Ranger Traps and an Archetype to use them.
- New Sorcerer bloodlines and archetypes that modify them.
- Eidolon templates for the Summoner, new Evolutions. Broodmasters have multiple weaker Eidolons. Synthesists fuse with their Eidolons to become melee monsters.
- Arcane discoveries for Wizards. Replace bonus feats, give you everything from crafting bonuses to animal speech to immortality. Metal and Wood elemental schools.
- Saved my favorite for last. Witch. Oh god yes. New hexes. Alternate patron lists. Archetypes. The Hedge Witch Archetype sacrifices her 4th and 8th level hexes for spontaneous healing like a Good Cleric. With no alignment restriction. A full spellcasting, Int-based, arcane healer with no alignment restriction. I have wanted this for ten years and everyone keeps telling me to just play a Cleric. Awwwyeah.
Bunch of new feats, goodies for everyone, but the stuff that really stands out to me are the Paladin feats. Paladins got a lot of love in this book.
Whole bunch of new spells, expanding everyone's spell list and several spells exclusively for use as Qigong Monk SLAs.
- Create demiplane, complete with lesser and greater versions. Available to Cleric, Wizard, and Witch but requires permanency to last longer than 1 day/level. I am now choosing to view the absence of permanency from the others' spell lists as an oversight. Hope my DM sees it my way.
- Anthropomorphic animal. It's like a temporary, weird version of awaken.
- Interplanetary teleport. Conspicuously absent from the Witch list.
- A 5th level version of astral projection.
- Cape of wasps, in case you want to be COVERED IN BEEEEEES. Also, a pretty nice spell, like a cross between fire shield and fly.
- Control summoned creature. "Nice looking succubus you just summoned. Mine now."
- All kinds of really specialized mind control.
- Next time the town guards decide to hassle you, cast epidemic or plague storm. Hope they like leprosy.
- You can make it rain poisonous frogs. Poisonous. Frogs. From the sky. Yes.
I haven't even read half of it yet, and I am already very, very happy with this book.