The mental feedback overwhelms Fulgrim and Galahad, searing their minds with grotesque images of slack jawed faces mindlessly serving an enormous brain.
Bunny and Tycho manage to fight it off and push away the intruding thoughts.
OOC:
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Fulgrim and Galahad both take 22 psychic damage, and are both stunned for 1 minute. Attacks against you have advantage, and you are incapacitated and can speak only falteringly. You fail all Dex and Str saving throws until you break out of it. You may repeat the Int saving throw, DC 16, at the end of each turn in an effort to end the effect.
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The enemy combatants from both ships howl with glee as the angels, previously keeping them off the party's ship, disappear as Galahad's concentration ends. They prepare to jump aboard the ship. The other captain, flying behind, is quickly closing in.
In the heavens, a ball of fire emerges, falling from the sky at breakneck speeds. It slams into the party's ship, a wave of white fire spreading out in all directions, washing over everything but leaving it unburned.
As the flame dies, a figure can be seen kneeling in its place. He stands, appearing human, but glowing with an inner light. That light fades quickly, but not entirely, as he looks around to see the problems at hand.
OOC:
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Introducing Amitiel. I saw your backstory, but decided to give you a showy entrance. We're going to say you just got cast from heaven, but managed to sneak your Tome out, and you have knowledge of magics the world has, in many ways, forgotten.
The party is up! Galahad and Fulgrim are effectively down. Here is the rundown once more:
Ship 1 - Touching your ship.
Captain - Flying behind, one round from catching up.
Revenant 1 - Barely Injured
Revenant 2 - Uninjured
Wight 1 - Nearly Dead
Wight 2 - Badly Injured - Turned
Wight 3 - Badly Injured
Skeleton Crew - Down to half crew
Ship 2 - 5 feet away from your ship
Captain - Uninjured
Revenant 3 - Uninjured
Revenant 4 - Uninjured
Wight 4 - Turned
Wight 5 - Turned
Wight 6 - Uninjured
Skeleton Crew - Uninjured
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