Monstrous Compendium Annual Volume One
Monstrous Compendium Annual Volume One
2e
Baelnorn: Baelnorn are elves who have sought undeath to serve their families, communities, or other purposes (usually to see a wrong righted, or to achieve a certain magical discovery or deed).
The process by which elves become baelnorn is old, secret, and complicated.
Baneguard: Baneguards are skeletons, usually but not always human, which are animated by clerical spells to serve as guardian creatures. The create baneguard spell was originally researched by priests of Bane (of the Forgotten Realms setting), but in the years since the demise of that deity, the secret of the spell has been spread such that many other evil (and not-so-evil) deities allow their priests to use it.
Create Baneguard spell.
Direguard: The create direguard spell is as the create baneguard, but is a 7th-level spell and has a casting time of one round.
Create Direguard spell.
Blazing Bones: Blazing bones are undead accidentally created when a priest or wizard who has prepared or partially prepared contingency magic to prevent death is killed by fiery damage. The casted magic twists the contingency provisions so the unfortunate victim passes into undeath in the heart of a roaring column of flame. Tormented by the endless agony of fire, the priest’s or wizard’s nature (including alignment, Hit Dice, and thoughts) changes.
There have been cases where evil archmages or high priests have deliberately created blazing bones as guardians, by slaying underling wizards or priests after laying control magic on them.
Crypt Servant: Though it is possible to create a crypt servant from any dead body, volunteers are usually preferred. Many ancient crypt servants actually volunteered for their posts, wishing to serve their masters in death as in life.
Because of their similar purpose and method of creation, crypt servants are sometimes associated with the crypt thing. The spells to create each are similar and probably have the same roots.
Create Crypt Servant spell.
Dread: These undead are created by wizards and priests to serve as guardians. The enchantment involves a set of instructions (similar to the specific triggering conditions for a magic mouth spell), in which the creator of the dread specifies where they are to operate; and under what circumstances they will and won’t attack. The spells also allow the bone to regenerate damage done to it, and to resist aging effects.
Vampiric Dread: ?
Flameskull: These magically powered flying skulls are fashioned from human heads soon after their owners’ deaths.
They are studied by alchemists, priests, and wizards whenever possible in an effort to duplicate their powers or the means of their making (so far without reported success), or to find special properties that their flames might possess.
Lich Psionic: Psionic liches are powerful espers who have left behind the physical demands of life in pursuit of ultimate mental powers.
Although the power that transformed them is natural (not supernatural, as it is with other liches), the extent to which psionic liches have pursued their goals is not natural.
By far the most important aspect of the existence of the psionic lich is the creation of its phylactery. To understand this mystical device, it is important to understand the process by which a psionicist becomes a lich. Before a psionicist can cross over into the darkness that is undeath, he must attain at least 18th level. In addition, he must be possessed of a great array of powers that can be bent and focused in ways new to the character.The first step in the creation of a phylactery is the crafting of the physical object that will become the creature’s spiritual resting place. Phylacteries come in all shapes, from rings to crowns, and from swords to idols. They are made from only the finest materials and must be fashioned by master craftsmen. Generally, a phylactery is fashioned in a shape that reflects the personality of the psionicist. The cost of creating a phylactery is 5,000 gp per level of the character. Thus, a 20th level psionicist must spend 100,000 gp on his artifact.
Once the phylactery is fashioned, it must be readied to receive the psionicist’s life force. This is generally done by means of the metapsionic empower ability, with some subtle changes in the way the psionicist uses the power that alters its outcome. In order to complete the phylactery, the psionicist must empower it with each and every psionic ability that he possesses.
Although an object cannot normally be empowered with psychic abilities in more than one discipline, the unusual nature of the phylactery allows this rule to be broken. However, before “opening” a new discipline within the object, the would-be lich must transfer all of his powers from the first discipline into it. For exampie, if a character has telepathic and metapsionic abilities, he must complete the empowering of all of his telepathic powers before he begins to infuse the object with his metapsionic ones. Once a discipline is closed it cannot be reopened.
During the creation of the phylactery, the psionicist is very vulnerable to attack. Each time that he gives his phylactery a new power, he loses it himself. Thus, the process strips away the powers of the psionicist as it continues. Obviously, the last power that is transferred into the phylactery is the empower ability. The effort of placing this ability within the phylactery drains the last essences of the psionicist’s life from him and completes his transformation into a psionic lich. At the moment that the transformation takes place the character must make a system shock survival roll. Failure indicates that his willpower was not strong enough to survive the trauma of becoming undead; his spirit breaks up and dissipates, making him forever dead. Only the powers of a deity are strong enough to revive a character who has died in this way; even a wish will not suffice.
Naga Bone: Bone nagas are created undead.
Created by dark nagas and a few evil mages to serve as guardians, these spellcasting worms serve their master with absolute loyalty. Their creation is an exacting process, hence their rarity.
Bone nagas are usually created by the nagara (evil nagakind, or dark nagas) to be guardians, especially of young nagas and nonmagical treasure.
Spectral Wizard: They are created by a unique spell that functions on human and elf wizards and gnome illusionists, taking hold only on those whose bodies once channeled wizard magic.
Spectral wizards are created artificially and have no ecological niche.
Create Spectral Wizard spell.
Tuyewera: The tuyewera is a horrible type of undead monster created by evil clerics in remote jungle villages. The cleric takes the corpse of a man slain by death magic spells and ritually removes the legs at the knees. The tongue is also severed. The cleric then enchants the corpse, bringing the ancestral spirit of a wizard or priest into it, which gives the corpse a horrid animation.
The spells and counterspells used for creating tuyeweras are granted only by the deities of evil witch doctors in tropical lands.
As created undead, tuyewera have nothing to contribute to the ecology.
Undead Dwarf: Undead dwarves are created by residual essence on the part of dwarves who are concerned, just before they die, that their final resting places will in some way be disturbed. It is this essence that allows the bodies of the dwarves to transform into protectors.
There is no known understanding of how undead dwarves are formed or why they exist except to protect their sacred tombs.
Undead Lake Monster: ?
Wolf Dread: These creatures were originally created by a renegade mage, but word of how to create these horrid creatures seems to have spread across the Prime Material Plane.
As magically animated undead, dread wolves have no natural place in any ecosystem. To create these servants, a mage must be evil and at least 9th level, and he must have 3d4 wolves that have been dead for no more than a day. The spellcaster begins an incantation over the dead wolves that combines modified versions of animate dead, summon shadow, and dismissal. By doing this, the mage summons a shadow from the Negative Energy Plane and breaks it into parts which are infused into the wolves, creating the dread wolves.
The spellcasting takes an hour. If the spell is interrupted, the energies of the shadow’s separate parts are unleashed. When this happens, the mage suffers 3d10 points of damage (no save) from the other-worldly energy blast.
At the end of the hour, the mage will have 3d4 servants that can travel up to 50 miles away and enable him to see and hear everything they see and hear. The wolves are directly under the control of the mage’s mind within this distance.
The wolves can venture outside the 50-mile limit, but they lose contact with the controlling mage. Unless previous commands prevent this, the wolves will immediately try to get back within the limit to regain contact. The dread wolves can be given a command of up to three short sentences (a total of 30 words), which they will cover any distance to fulfill. This command will always be fulfilled unless the dread wolves are destroyed first.
For some unknown reason, the spell that makes dread wolves will not work on dogs. A mage who attempts this on dogs suffers 3d10 points of damage as described earlier.
Wolf Vampiric: These foul undead creatures are the result of corrupting ceremonies used on normal wolf pups by evil clerics.
In order to create these foul corruptions, a cleric must be evil and at least 9th level. He can use 3d6 pups from one or more wolf dens. The pups must be very close to being weaned, but cannot have tasted meat or they will be useless.
The cleric first performs a ceremony using what amounts to the opposite of an atonement spell. Then, every day he must hand-feed the pups. The food can be no more than one day old and it must be infused with one or two drops of blood from a living human, or dust from a vampire and cursed using a reversed bless spell. This must continue every day for three months or the pups die. At the end of the three-month period, the pups are fully grown and must then be slain by poisoning; they then arise as vampiric wolves. If they are not slain at this time, the wolves must each make a saving throw vs. death magic or become greatly weakened (1 hp per Hit Die), living on as bloodthirsty but otherwise normal wolves.
It is impossible to create vampiric dogs.
Wolf Zombie: Zombie wolves are not created by a wizard or a priest, but rise when wolves starve or freeze to death near areas frequented by undead such as graveyards and necroplises.
It is generally thought that the creatures gain this strange form of existence from incidental contact with the Negative Material Plane. Some sages speculate that the anguish of starvation and freezing provides just enough impetus to animate the simple animals when negative energy touches them. Others figure that another undead creature must consciously seek the dead wolves and give them unlife.