Undead Origins

Voadam

Legend
Dungeon 162

Dungeon 162
4e
Kalan the Avenger: The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared.
Skeletal Hammerers: The undead here were once dwarves, but they have awoken in death from their tomb’s violation—an act not even the hag would have dared.
Murat, Ghost: ?
False Sir Keegan, Sir Drzak the Death Knight: ?
Risengard of Drzak: ?
Tormenting Ghost: ?
Great Flameskull: ?
Sir Keegan: ?
Desecration: ?
Dread Wraith: Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Tomb Guardian Thrall: ?
 
Last edited:

log in or register to remove this ad

Voadam

Legend
Dungeon 163

Dungeon 163
4e
Skull Lord Servitor: ?
Battle Wight Bodyguard: ?
Wailing Ghost, Banshee: ?
Lingering Specter: ?
Ghost Harpy: ?
Marrowshriek Skeleton: ?
Keening Spirit: ?
Elomir: ?
Boneclaw: ?
Horde Ghoul: ?
Icetomb Wight: ?
Icewight: The combination of extreme cold, dark history, and proximity to the Shadowfell produces icewights.
Icewights arise from the bodies of depraved folk who died in frigid places touched by shadow.
Icewight Castellan: ?
Blightfire Wretches: ?
Immolith: ?
Meat Mote: Malachi's Butcher's Spew Meat Mote power.
Malachi's Butcher: Malachi’s experiments with the Far Realm have born strange necromantic fruit in his creation of the monstrosity that lives and works here.
Oblivion Wraith: Any humanoid killed by an oblivion wraith rises as a free-willed oblivion wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Sword Wraith: Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raised Dead ritual) does not destroy the spawned wraith.
Shattered Wraith: ?

Spew Meat Mote (minor; at-will)
Malachi’s butcher takes 10 damage. A meat mote appears in a square of the butcher’s choice within 2 squares. It acts right after the butcher. The butcher can have only four active meat motes at a time.
 
Last edited:

Voadam

Legend
Dungeon 164

Dungeon 164
4e
Woodcutter's Ghost: The original owner is no more. For a while, he helped the Patriarch in the old castle ruin by waylaying and drugging travelers, but guilt drove him to suicide. Death offered him no escape though, and his spirit lingers still—a dark, twisted thing.
Horde Ghoul: ?
Bone Scribe: The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued.
Bone Archivist: The Vault of Knowledge was once a library of Ioun hidden beneath the ancient temple in Auger. When the city was destroyed, the sages were trapped inside and never rescued.
Bone Sage: Bone sages are remnants of evil academics and scribes, lingering in their thirst for knowledge.
 
Last edited:

Voadam

Legend
Dungeon 165

Dungeon 165
4e
Vrak Tiburcaex, Phantom Dragonborn: ?
Dragonborn Specter: ?
Zombie: ?
Decrepit Skeleton: ?
Poltergeist: The Lost Secrets Library is a dangerous place, and the chamber that contains Holman’s Treatise on the Imbuement and Maintenance of Armed Conflict Training Mannequins is no exception. It contains the vengeful ghosts of three White Lotus students who died there in a tragedy now forgotten.
 
Last edited:

Voadam

Legend
Dungeon 166

Dungeon 166
4e
Howling Spirit: ?
Blackroot Treant: ?
Zombie Rotter: Jeras Falck took his revenge by turning the dead guards into zombies that now wander the hill.
Cauldron Corpse: The cauldron is bolted to the floor and filled with necrotic filth (DC 15 Arcana to identify the danger). Any living creature that touches the tarlike substance takes 1d8 necrotic damage.
Tossing a green, red, white, or blue goblin skull into the cauldron causes two cauldron corpses to rise up from within and attack.
Boneshard Mongrel: ?
Skeleton Arhcer: ?
 
Last edited:

Voadam

Legend
Dungeon 167

Dungeon 167
4e
Bone Worm: ?
Tomb Mote: ?
Forge Wisp Wraith: Forge wisp wraiths are individual spirits that failed to join together to form a forgewraith.
Haestus: ?
Forgewraith: A forgewraith is an undead humanoid whose spirit was extinguished and rekindled in the fires of a furnace or forge.
Forgewraiths are born in the fires that feed arcane industry.
Most forgewraiths form when numerous humanoids die in a fiery disaster on a developed site. The souls pass on, but the pain and fire mixes with unleashed magic to form a humanoid spirit of monstrous hate.
Although most forgewraiths are amalgams of several spirits instead of a truly sentient and souled undead, some are more like a ghost or specter. Such forgewraiths retain a soul and a personality—frequently that of a person who was evil in life.
Githyanki Shade: The resting place of the honored dead of Chanhiir was the sight of a last stand by the temple’s faithful. When the invaders pulled down this place in the aftermath, they drew forth the vengeful spirits of the githyanki warriors interred here.
Githyanki Guardian Shade: ?
 
Last edited:

Voadam

Legend
Dungeon 168

Dungeon 168
4e
Mother, Bone Naga: ?
Githyanki Blackweaver: ?
Githyanki Dread Knight: ?
Slaughter Wight: ?
Tormenting Ghost: ?
Wrath Spirit: ?
Spine of Vlaakith: When Zetch’r’r came to power, the githyanki believed the Lich-Queen was well and truly dead. However, the new emperor discovered that a piece of her remained: her spine. Through dread magic, Zetch’r’r bound her spirit to the spine and extracted oaths of service from it, transforming the dead Lich-Queen into a form of demilich.
Sword Wraith Attendant: ?
Winterdeath Dracolich: ?
Kriyizoth Fire Mage: ?
Tlaikith Forlorn: ?
Caller in Darkness: The undead creature formed from the terrified githyanki executed in this awful room.
 
Last edited:

Voadam

Legend
Dungeon 169

Dungeon 169
4e
Wraith: Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Specter: ?
Aegara of the Shadow Face: When Agera of the Shadow Face won the battle against her fellows, she retreated to the vault chamber and lay down to “sleep” with the Wrathstone around her neck. Decades later, Agera yet sleeps, though her body died long ago. Her mind, however, is tied to the Wrathstone. If this chamber is invaded, Agera awakens to defend it, as insane as ever.
Infernal Armor Animus: ?
Shade of Fallen Hero: The shadowy figures are the trapped souls of the departed. Something is keeping them from escaping to their proper afterlife.
Undead: The fey fought the living dead, but Belos’s power was so great that he first blotted out the sun and then laid a curse upon the land. Each fallen fey sprang back up as an undead beast.
 
Last edited:

Voadam

Legend
Dungeon 170

Dungeon 170
4e
Arantor: ?
Kas: ?
Callophage Vampire: The “woman” is a callophage vampire created by a ritual known to her master, Kas the Betrayer.
Disfigured Vampire: ?
Gwenth, Vampire: ?
Rolain, Vampire: ?
Desecration: The animate force behind a graveyard full of traitors, turncoats, and other betrayers.
Abhorrent Reaper: ?
Betrayer Wight: ?
Void Lich: ?
Caller in Darkness: ?
Tormenting Ghost: ?
 
Last edited:

Voadam

Legend
Dungeon 171

Dungeon 171
4e
Botched Witherling: ?
Blackroot Treant: ?
Blackstar Knight: ?
Rithkerrar, Aspect of Vecna: ?
Abhorrent Reaper: ?
Naiethar Traihel: She was once a powerful dryad, but Irfelujhar’s corruption of the forest transformed her into a lich.
Tormenting Ghost: ?
Famine Spirit: ?
Voidsoul Specter: ?
Great Flameskull: ?
Lich Vestige: ?
Uthnis Maiali: ?
Dread Wraith: Any humanoid killed by a dread wraith rises as a free-willed dread wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.
Darrkerrar, Adherent of Tiamat: ?
Death Knight: ?
Abyssal Ghoul Myrmidon: ?
Irfelujhar: ?
 
Last edited:

Remove ads

Top