updated the templates in the first post. read it again to see whats changed.
What I did:
Neafed the vampire abilities, from Str+6, dex+4, int+2, Wis+2 and Cha +4 to current.
Increase the ghoul Str bonus from +3 to +4
Reduced the Vampire skill bonuses from +5 to +2. Removed sense motive.
Removed the Lich’s skill bonuses (+4 on perception, sense motive and stealth.) replaced with current.
Reduced total number of skills with skill bonuses to two per race.
Gave Skeletons an additional bonus feat like humans.
Vampires may now only drink the blood of the same race it came from.
Added a mummy race
Removed vampire DR
Added a DR 5/magic to ghost, as opposed to immunity to nonmagic attacks.
Removed weaknesses to running water, and innibility to enter private homes from Vampire.
Removed Lich’s Cha bonus
Removed Skeleton and Lich immunities
Switched the word “foraged” with “artificial” in the Lich’s phylactery
Added instructions on how to create a Lich’s phylactery
The Ghoul’s bite is now a free action, and may be used in addition to regular attacks.
Buffed the Mummy’s dehydration attack, making it actually useful.
Removed Int bonus from vampire
Altered raicial bonuses to eliminate odd-numbers.
Added a Dex bonus to the Ghoul.