The skeletons having new and near targets focus their attacks on Kurnos and Alex.
On of the rock throwers tries to get away from the minotaur, dodging a far reaching blow from him. The other two open covering fire, Kurnos deflecting one rock, but being hit by another. Once in position, the third skeleton throws a rock at the monk, but he again deflects it with a backhand move, looking totally awesome as he does so.
The skeleton miners also thirst for blood. One ducks below a kick from Kurnos and hacks into Alex with its mining tool.
The other two focus on the dancing minotaur, delivering two solid blows, and finally bringing him down to his knees, as the world around him slowly turns grey and colourless, and the sound start to get deafened.
The sorceror just manages to evade a fire bolt from the blazing skeleton.
[sblock=Mining problems]
Boy, what a round!
Heroes are up
Please, whoever put the total damage on the enemies as a whole number, remember I want you to add it like in a formula (=X1+X2+X3) Otherwise I can't track individual damage.
MAP and COMBAT Mining problems!! sheet contains the map and references are found scrolling down a bit.
Monsters' actions
All skeletons attack Kurnos and alex:
The monk gets an AoO due to his reach:
miss
SR 1-3:
http://invisiblecastle.com/roller/view/3933104/ one hits kurnos for 8
Kurnos gets an AoO vs Sm3, but also
misses.
Sm3: attacks alex and hits for
10, Alex is marked by him
Sm 1 and 2 attakc Kurnos, both
hit for 5 and 6 respectively, leaving Kurnos at -3 and dying. He needs to make his save.
Blazing skeleton attacks alex and
misses
Questions? Doubts? How are you feeling so far?
I'll have the annoying habit of mentioning all of you in combat situation: [MENTION=211]Phoenix8008[/MENTION] [MENTION=6698492]BedLlama[/MENTION] [MENTION=69684]WEContact[/MENTION] [MENTION=92704]Grimmjow[/MENTION] [MENTION=75065]jbear[/MENTION] [MENTION=57009]Dekana[/MENTION]
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