In my Rokugan campaign, I been thinking that there are several skills that people have invested in that I think are underused. I'd love to hear any ideas people have for situations which would prompt my PCs to roll on the following skills:
Appraise, Balance, Decipher Script, Escape Artist, Forgery, Handle Animal, Innuendo, Intimidate, Open Locks (!), Pick Pockets, Ride, Scry, Swim, Use Rope
I don't mind introducing new elements to the campaign to boost these skills... for example, I'm considering creating a lower level Scry Ward spell which pits the defenders Scry skill against the attacker's.
. . . . . . . -- Eric
Appraise, Balance, Decipher Script, Escape Artist, Forgery, Handle Animal, Innuendo, Intimidate, Open Locks (!), Pick Pockets, Ride, Scry, Swim, Use Rope
I don't mind introducing new elements to the campaign to boost these skills... for example, I'm considering creating a lower level Scry Ward spell which pits the defenders Scry skill against the attacker's.
. . . . . . . -- Eric