And, here's the direct link to the PDF
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
Very true. Again, though...the features are very uninspiring to me, and they don't feel like something a Protection cleric would have. I can see the defense feature (disadvantage to an enemy attacking an ally), but the rest of it seems redundant or doesn't fit.
My feeling is that Protection was a set of mechanics they slapped a flavor on, whereas the other two have well grounded flavor...
Well spoken, and it conveys in better wording exactly what I was trying to say.
Dunno if they wanted to differentiate it from Death toooo much, just make it less eeeeviiiil.
Good point on the spells...
I am sure that is what they did, but I figure it would be better to focus on "undead hunter cleric" than "My DM won't let me play a Death Domain cleric." That is what the survey will be for, and I won't be very upset when "Death Domain Jr." remains. I will probably refluff it as a Fate Domain: you die when you are supposed to die, and you stay dead if you are supposed to stay dead (and if you are supposed to be undead, go for it). Between 4e and Pathfinder, Death and Fate are pretty tied together.
I am pretty sure protection is just the less evil version of the war domain. Seems like a theme.....
And before anyone complains that "war isn't evil", if they named a Horseman after you, you ain't good.