And, here's the direct link to the PDF
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
As written, multiclassing isn't even required. You can just give that fighter or paladin the magic armor.For Forge domain, with it's +1 AC wearing heavy armour could, combined with multiclass fighter or paladin using defense fighting style, and shield and plate armour with blessing of the forge could lead to a really high AC. But I'm sure there's other multiclass combos that could get even more.
Given their themes, both Forge and Protection darn well should get heavy armor. It's only Grave I'd quibble with. And since clerics of such deities would have gotten heavy armor proficiency as a matter of course in any previous edition of the game, I can't really work up the will to strenuously object to it.Wow. Six pages in and no one has mentioned that all three grant heavy armor proficiency. Do not like! At all.
Most editions gave clerics heavy armor, so it isnt a big surprise. I mean clerics are the militant side of a religion, so you would think armor would be a priority .Wow. Six pages in and no one has mentioned that all three grant heavy armor proficiency. Do not like! At all.
Otherwise, they're nice. I especially like the grave domain as an alternate to the "evil" death. Forge is interesting and something I hadn't thought about (though it probably exists in one of the myriad 3e/4e books). Protection is somewhat meh -- I like the idea, but the implementation doesn't grab me.
I would prefer the Grave domain to get martial weapons rather than heavy armour so they could use a longsword (Kelemvor) or some form of war scythe maybe. I think a few of the spells could altered - not to sure about blight for an undead hunter