Favored Soul (again), Phoenix Sorcery, Sea Sorcery, Earth Sorcery.
Could this be the start of Elementalists?
Could this be the start of Elementalists?
Favored Soul:
Stone's Edge is kind of a waste of a 14th level class feature, as it only adds an extra 7-10 damage per turn throughout the career of the Sorcerer.
Are there any obvious cleric spells that combine well with metamagic?
In fact, this can add extra 10 for each spell, with warcaster and quick spell, can add up to 30 damage in round. I'm Thinking in sorlock: booming blade +10, quick dissonant whisppers +10 and eldritch blast +10 with reation.
>Phoenix. I don't think we needed this. Fire is already a dominant strategy, we didn't need another frie focused subclass. More so since this one rewards you for being and acting like a >psychopath.
But many people want to play a fire Caster ;-) Still, I find this one the weakest. I like the homebrew "Fire Sorcerer" we did in our group (balanced around the Storm Sorcerer) much better.
Some of the new Specs are actually good (Favored Soul and Stone Sorc, especially, though being able to generally take Cleric Spells might be a bit strong). Especially for Phoenix the big problem is that the really good stuff is at L14+ and such - and I think most people start a new group at around such levels, might be a style of play issue of course.
Sea Sorcerer might be pretty strong together with Multiclass in Warlock (with the pushback thing of the Blast, at L6 already you could push back a creature by 45 ft., making you
more or less immune to Melees).
I don't think this Favored Soul is meant to be another holy warrior. That's what clerics and paladins are for. This Favored Soul is meant to be Gandalf.
I think they both have a place at the table, but I think the Holy Warrior Favored Soul is stepping on the paladin and cleric's toes.
My thoughts
-Favored Soul is a reliable subclass, but I don't find it to be the most impressive. I know having divine spells opens up a lot of possibilities, but I miss them having wings as their last ability.
-Phoenix Sorcerer, is the worst of the bunch. I don't like mantle being a 1/long rest ability especially when a lot of this class is focused around it. Mantle needs to be 1/short rest, and if that means downplaying some of it's abilities then that needs to be done.
-Sea Sorcerer is the worst of the bunch, unlike the Phoenix Sorcerer they can do their special abilities a lot more often. I like that it does encourage a strategy of cantrip followed by using a spell slot, and their abilities to flow like water when moving, it definitely says a lot for "water sorcery".
-Stone Sorcerer, well I like that they're trying to bring the Swordmage back, I don't think much of the Swordmage ever spelt out "Earth" for me. Even more so when this subclass will probably be using those cantrips in SCAG that were originally Swordmage powers, none of those cantrips use much in the way of Earth. Stone's Durability I feel makes the subclass dependent on 3 abilities to feel effective, with Cha, Con and Str/Dex, normally I feel really only having 2 abilities to keep high is a good thing even though Con is usually the 3rd most important ability for almost every class.