ThirdWizard
First Post
Using an excerpt from the AD&D 2E PHB and Wild Gazebo's rope post:
The Hitchhiker's Guide to the Dungeon has this to say about pit traps. Adventurers have a marvelous (and, to the gods, vastly amusing) tendency to fall off things, generally from great heights, and almost always onto hard surfaces. While the falling is harmless, the abrupt stop at the end tends to cause damage. We at the Guide reccomend that all adventurers bring with them 65 feet of rope at all times. While the normal length of rope seems to be 50', we find that despite this (or possibly because of this according to Mun Ch'Kin the Mad) most of these falls will just happen to be just over 50 feet.
It was speculated by The Spian Barnstormer that rope is also useful in tying up captives. After polling many adventurers in varous dungeons around the world, we at the Guide are still not sure what this "captive" is, but we shall endevour to have this information ready for the next edition.
The Hitchhiker's Guide to the Dungeon has this to say about pit traps. Adventurers have a marvelous (and, to the gods, vastly amusing) tendency to fall off things, generally from great heights, and almost always onto hard surfaces. While the falling is harmless, the abrupt stop at the end tends to cause damage. We at the Guide reccomend that all adventurers bring with them 65 feet of rope at all times. While the normal length of rope seems to be 50', we find that despite this (or possibly because of this according to Mun Ch'Kin the Mad) most of these falls will just happen to be just over 50 feet.
It was speculated by The Spian Barnstormer that rope is also useful in tying up captives. After polling many adventurers in varous dungeons around the world, we at the Guide are still not sure what this "captive" is, but we shall endevour to have this information ready for the next edition.