Until First Light (DM: TwoHeadsBarking. Judge: renau1g)

garyh

First Post
Zhen finds some exceptionally large rocks and easily lifts them into a good position to block the nearby door.

[sblock=Mechanics]Move action - Move to H4.

Standard action - Athletics check to block door with big rocks.

Athletics (1d20+11=29)[/sblock]

[sblock=Zhen's Info]Li "Zhen" Zhenyu - Male Half-Orc Monk 1
Initiative: +4, Passive Perception: 17, Passive Insight: 17, Low-Light Vision
AC: 18, Fort: 15, Reflex: 15, Will: 14 - Speed: 6
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 8/8
Action Points: 1
Resists: None

Powers:
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Furious Assault
Half-Orc Resilience
Rising Storm
Second Wind

Spinning Leopard Maneuver
Potion of Healing x1

Full character sheet[/sblock]
 

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TwoHeadsBarking

First Post
Through a gap in the doors, Raijin notices that the nearby undead are beginning to mass together for another push. If they are allowed to gain a foothold now, you may not be able to drive them back before the larger mass arrives.

[sblock=Statuses]Skill Challenge:
Successes: 6/8

Combat:
Empathy (24/24)
Lily (34/36)
Raijin (11/22, bloodied)
Zhen (24/24)
[/sblock]
 

Attachments

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evilbob

Explorer
[sblock=ooc]Sounds like we need to throw everything into skill challenges this round![/sblock]
Empathy continues to scout for weak points in the defenses.

[sblock=ooc]perception: 12 - don't think that's even good enough to give a bonus, sorry guys![/sblock]
 


TwoHeadsBarking

First Post
Did Lily's perception check net any information?

ooc: Yes.

As the moon shines down on the approaching hordes, Lily notices something peculiar. While most of the zombies are simply shambling forward with lurching motions, a pack of them appear to be loping towards you on all fours. The movements are not graceful, but they are certainly not clumsy either. These particular undead are too far away to pose an immediate threat, but you will probably have to contend with them before the night is over.
 

johnmeier1

Explorer
Raijin motions others over to him. All of you, together, we must seal this door.

[sblock=OOC] Athletics to assist 1d20+4=12 should be enough.
Still away from home [/sblock]
 

Oni

First Post
Lily squinted through whatever crack she had seen the unusual undead through, a quizzical look on her face. She racked her brain for a moment then turned and ran back toward the trapdoor. Pausing for a second she consulted with the spirits, their voices rustled around her like a breeze. Then she stooped and began working quickly, more confident this time, since her wards on the other doors seemed to be working and she felt the reassuring whisper of the past. This one was more complicated, but one way or the other she hoped this would help, either keep anything from coming up, or keep anything from following them if they had to bolt.

[sblock=ooc]

monster knowledge check (regarding the undead on all fours): Religion (1d20+9=19)

move: run to D9

minor: Speak with Spirits

standard: Religion (1d20+9+4=21)

[/sblock]
 

TwoHeadsBarking

First Post
[sblock=Religion 15 to identify the undead]It's curious. They resemble ghouls, but they're moving in a pack, like animals. They also appear to be in a greater state of decay than what a ghoul's body can typically sustain.[/sblock]
 



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