Until First Light (DM: TwoHeadsBarking. Judge: renau1g)

garyh

First Post
Zhen tries to block the door further, but the remaining rocks within reach are too heavy for his aching muscles.

[sblock=Mechanics]Standard action - Athletics check to block door with big rocks.

Athletics (1d20+11=12)[/sblock]

[sblock=Zhen's Info]Li "Zhen" Zhenyu - Male Half-Orc Monk 1
Initiative: +4, Passive Perception: 17, Passive Insight: 17, Low-Light Vision
AC: 18, Fort: 15, Reflex: 15, Will: 14 - Speed: 6
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 8/8
Action Points: 1
Resists: None

Powers:
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Furious Assault
Half-Orc Resilience
Rising Storm
Second Wind

Spinning Leopard Maneuver
Potion of Healing x1

Full character sheet[/sblock]
 

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TwoHeadsBarking

First Post
Before the door can be fully closed, another cluster of undead force their way into the building.

[sblock=Statuses]Skill Challenge:
Successes: 7/8

Combat:
Empathy (24/24)
Lily (34/36)
Raijin (11/22, bloodied)
Zhen (24/24)
Risen 77
Risen 95
Rotter 32
Rotter 53
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evilbob

Explorer
Empathy continues to blast away at everything that comes through the door.

[sblock=ooc]standard: dishearten centered on risen 95. 11 vs. Will on Risen 95; not sure if that hits (I honestly have no idea what has been hitting and what has been missing) but if it does somehow that's 11 damage and -2 to attacks TENT. 17 vs. Will on Rotter 53; should be dead.

Oh well, at least Zhen can move freely!

move, minor: none[/sblock]
[sblock=Empathy ministats]Empathy Shardmind Psion 1
Initiative: +1, Passive Perception: 16, Passive Insight: 20, Senses: Normal
AC:14, Fort:11, Reflex:14, Will:16
HP:24/24, Bloodied:12, Surge Value:6, Surges left:7/7
Resist: 5 psychic
Action Points/Daily Item Uses/Milestones: 1/1/0
Power Points: 2
Powers:
Dishearten
Mind Thrust

Shard Swarm
Far Hand
Forceful Push
Second Wind

Ravening Thoughts

Important Stuff:

Conditions:

Full sheet: PC:Empathy (evilbob) - L4W Wiki[/sblock]
 
Last edited:



Oni

First Post
Though she knew it was coming eventually, the sudden entrance of the zombies still took Lily by surprise. She whirled quickly, raising the skull focus she used while reciting a quick incantation. Moving too hastily her foot slid on a piece of loose debris on the floor, through the first ghostly bolt from the skull well wide of her target. Fighting to bring her motion under control she started to find her footing as a second bolt erupted from the implement, less wild in its trajectory this time.

Lily frowned as she scrutinized the results of her attack, it was obvious she wasn't going to stop the undead creature that way. With a flick of the skull she carried Lith vanished, only to reappear like an ominous cloud between the zombie and Zhen.

Having done what she could for the moment, Lily decided discretion was the better part of valor and put some more space between herself and the unpleasant abominations.


[sblock=ooc]

OK...we only have more fail remaining, or one more to pass, and we have to do it this round, if I'm understanding the situation correctly. Lily has used religion on every door that she can currently reach so I think that's out, and it's her only good skill for the challenge. I think it's going to be up to Zhen to seal the deal here, one way or the other.

standard: Twin Panthers: vs Ref [Target for attack 1&2: Risen 95] (1d20+7=8, 1d20+7=13)
Attack 1 automatically misses. :(
If attack 2 hits: Damage (1d8+5=6) (rolling hot tonight!) Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.

minor: Call Spirit Companion to G4.

move: move to D13.

I think if Zhen shifts south Risen 95 shouldn't be able to reach him without taking an attack from Lith.

[/sblock]
[sblock=ministats]Lily- Female Human Shaman 3
Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
HP:34/36, Bloodied:18, Surge Value:9, Surges left:9/9
Action Points: 1
Powers -
Call Spirit Companion
Spirit's Fangs
Haunting Spirits
Stalker's Strike
Watcher's Strike

Healing Spirit
Healing Spirit
Speak with Spirits
Bonds of the Clan
Twin Panthers
Sly Fox Spirit
Second Wind

Spirit of the Healing Flood
Hungry Spirits Totem


Conditions:

[/sblock]
[sblock=Lily's Spirit Primer (Please Read!)]
Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players.
  • Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
  • Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
  • Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
  • Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage. Otherwise her spirit companion is unaffected by the attack.
  • Lily's spirit companion uses Lily's defenses.
  • Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
  • Lily's spirit companion is unaffected by terrain and environmental phenomena.
[/sblock]
 

garyh

First Post
Zhen moves next to two of the undead and flails at them uselessly. However, he realizes the door near him must be fully sealed before more undead arrive. With a towering jump and a well-placed kick to the crumbling stone arch above the entryway, the entire wall collapses, closing off that path.

[sblock=Mechanics]Move action - Five Storms movement technique to shift two squares to J4.

Standard action - Five Storms against X.

Five Storms Rotter 32 and Risen 77 (1d20+4=7, 1d20+4=6, 1d8+4=7)

Hits Reflex 7 for 7 damage against Rotter 32, and hits Reflex 6 for 7 damage against Risen 77. Add 7 damage to Risen 77 via Stone Fist Flurry of Blows if either of those somehow hit.

Action Point!

Standard action - Athletics check to seal door.

Athletics Check (1d20+11=25)[/sblock]

[sblock=Zhen's Info]Li "Zhen" Zhenyu - Male Half-Orc Monk 1
Initiative: +4, Passive Perception: 17, Passive Insight: 17, Low-Light Vision
AC: 18, Fort: 15, Reflex: 15, Will: 14 - Speed: 6
HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 8/8
Action Points: 0
Resists: None

Powers:
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Furious Assault
Half-Orc Resilience
Rising Storm
Second Wind

Spinning Leopard Maneuver
Potion of Healing x1

Full character sheet[/sblock]
 

johnmeier1

Explorer
Raijin nods at the effectiveness of Zhen in sealing the door but calls out Zhen, you must not stand among my enemies for the magic I summon cares not for friend or foe. He moves only a short distance and throws lightning at the far undead creature. Using the blast to shift away again from them.

[sblock=OOC] Move to P4
Standard: Stormwalk vs Risen 95 or other Risen if he is dead 1d20+4=17 (vs Fort) for 1d8+8=16 thunder damage and shift 1 to P3
[/sblock]

[sblock=ministats]Status: +2 bonus to AC until the end of the encounter, bloodied
Passive Perception 10, Passive Insight 16
AC 14, Fort 15, Reflex 10, Will 16
HP: 11/22, Bloodied 11, Surge Value 5, Surges 4/6
Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +0
Action Points: 0, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Promise of Storm, Thundering Roar
Daily Powers: Lightning Breath
[/sblock]
 

TwoHeadsBarking

First Post
For now the temple is safe from further intrusions. There are still a number of undead outside, but they seem to have halted their approach.

The undead inside, however, continue to attack. Zhen is thrashed by the two zombies next to him. The third lunges at Lith, but grasps nothing but shadows.

[sblock=Statuses]Skill Challenge:
Successes: 8/8

Passed! Now you just need to clean out these zombies...

Combat:
Empathy (24/24)
Lily (34/36)
Raijin (11/22, bloodied)
Zhen (15/24)
Risen 77
Risen 95 (-33, bloodied, -2 to attacks)
Rotter 32

Risen 77 attacks Zhen, hitting AC 20 for a mighty 4 damage.

Risen 95 attacks Lith, natural 1.

Rotter 32 attacks Zhen, hitting AC 25 for 5 damage. It's a sad day when a brute is outdamaged by a minion.

[/sblock]
 

Attachments

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garyh

First Post
Zhen swings at both undead near him, hammering one with his fist, then swiftly steps away to allow Raijin to cast without concern for Zhen's safety.

[sblock=Mechanics]Standard action - Five Storms against Rotter 32 and Risen 77.

Five Storms against Rotter 32 and Risen 77. (1d20+4=16, 1d20+4=8, 1d8+4=11)

Hits Reflex 16 for 11 damage against Rotter 32, and hits Reflex 8 for 11 damage against Risen 77. Apply Stone Fist Flurry of Blows to Rotter 32 for 7 damage.

Move action - Five Storms movement technique to shift two squares to H5.[/sblock]

[sblock=Zhen's Info]Li "Zhen" Zhenyu - Male Half-Orc Monk 1
Initiative: +4, Passive Perception: 17, Passive Insight: 17, Low-Light Vision
AC: 18, Fort: 15, Reflex: 15, Will: 14 - Speed: 6
HP: 15/24, Bloodied: 12, Surge Value: 6, Surges left: 8/8
Action Points: 0
Resists: None

Powers:
Crane's Wings
Five Storms
Stone Fist Flurry of Blows

Furious Assault
Half-Orc Resilience
Rising Storm
Second Wind

Spinning Leopard Maneuver
Potion of Healing x1

Full character sheet[/sblock]
 

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