mach1.9pants
Hero
Hi All,
I was reading through the 'star wars' stuff that 'might' be relevent to 4E. And I was appalled to see that skills are either trained or untrained. I hope that this will not apply to 4E, please someone put my worries to rest 'cos I am excited about another edition. If not, your roll would be:
"1/2 character level + relevant ability modifier + 5 (if trained) + 5 (if Skill Focus)"
I have two MAJOR problems with this:
1. It stops any characters having any flavour through their skill choices, you can do anything you want (fine if your a Jedi, not so if you are a Ftr/Pal etc).
2. A 20th level (or so) adventurer -often with very high abilities- who has never picked up a sculpters tools in his life will be able to make things like an old master, who, lets face it, is unlikely to advance beyond 5th level cos he won't get any XP doing sculpture!
Adventurer: 10+4[ish] vs 2+2[ish]+5+5
Hopefully it is not happening......
Share your 2p...
M1.9P
I was reading through the 'star wars' stuff that 'might' be relevent to 4E. And I was appalled to see that skills are either trained or untrained. I hope that this will not apply to 4E, please someone put my worries to rest 'cos I am excited about another edition. If not, your roll would be:
"1/2 character level + relevant ability modifier + 5 (if trained) + 5 (if Skill Focus)"
I have two MAJOR problems with this:
1. It stops any characters having any flavour through their skill choices, you can do anything you want (fine if your a Jedi, not so if you are a Ftr/Pal etc).
2. A 20th level (or so) adventurer -often with very high abilities- who has never picked up a sculpters tools in his life will be able to make things like an old master, who, lets face it, is unlikely to advance beyond 5th level cos he won't get any XP doing sculpture!
Adventurer: 10+4[ish] vs 2+2[ish]+5+5
Hopefully it is not happening......
Share your 2p...
M1.9P