birdchili
Explorer
heya dm-type folks,
I'm in the early stages of an urban-based campaign (pcs are now mid-level 2), but the party have been largely adventuring in very dungeon-like settings so far. Furthermore, the campaign has had a nasty, dark tone until now.
The next session is going to be during the highsun festival in the city. I'm hoping that it's going to play out as a low/no combat session, with a "happier" vibe and less of a big quest feel. I'm hoping the give the players a bit more of a feel for the city, develop some characters I've introduced, and hopefully have them up to their eyeballs in options/plot hooks to pursue by the end of the session. I also want to make sure the players feel like they're *doing* something rather than just witnessing the festival.
That said, I'm feeling a bit overwhelmed wrt how to plan for a session like this... I'm going to make sure I have some conversations/events planned with some of my npcs, and will probably arrange for some festival things that my players can get involved in... I haven't given my players a city map yet (I don't have one they can see made up), but plan to have a handout by next session... I'm worried that they'll just look at the map and it'll be "ok... we go <here>"... what happens... "ok... we go <there>"... etc... which doesn't strike me as a compelling session.
Any advice on how to make a session like this "flow" nicely? How much and what would you plan?
I'm in the early stages of an urban-based campaign (pcs are now mid-level 2), but the party have been largely adventuring in very dungeon-like settings so far. Furthermore, the campaign has had a nasty, dark tone until now.
The next session is going to be during the highsun festival in the city. I'm hoping that it's going to play out as a low/no combat session, with a "happier" vibe and less of a big quest feel. I'm hoping the give the players a bit more of a feel for the city, develop some characters I've introduced, and hopefully have them up to their eyeballs in options/plot hooks to pursue by the end of the session. I also want to make sure the players feel like they're *doing* something rather than just witnessing the festival.
That said, I'm feeling a bit overwhelmed wrt how to plan for a session like this... I'm going to make sure I have some conversations/events planned with some of my npcs, and will probably arrange for some festival things that my players can get involved in... I haven't given my players a city map yet (I don't have one they can see made up), but plan to have a handout by next session... I'm worried that they'll just look at the map and it'll be "ok... we go <here>"... what happens... "ok... we go <there>"... etc... which doesn't strike me as a compelling session.
Any advice on how to make a session like this "flow" nicely? How much and what would you plan?
Last edited: