Paul Farquhar
Legend
I think one issue with Blade Ward not considered is the very limited number of cantrips most characters get. So, whilst there might be some situational uses for it, there are likely better cantrips to choose.
I think one issue with Blade Ward not considered is the very limited number of cantrips most characters get. So, whilst there might be some situational uses for it, there are likely better cantrips to choose.
This is an entirely different question though. This is a question of cost to have it available rather than cost to use in play.
People here are arguing that it isn't worth it to use it in play. I think that is wrong.
As for whether it is worth taking, Sorcerers and Tome Warlocks do like it more because of their greater selection. With 5 or 6 cantrips the character can have 2-3 attack ones and still have room for 2-4 others.
Minor Illusion, Mage Hand, and Message are great candidates. I put Blade Ward just after those for a Sorcerer. Light can be good but so can a hooded lantern.
Blade Ward is better than: Dancing Lights, Friends, Mending, Prestidigitation, and True Strike.
For Tome Warlocks they have the added choice of Guidance and Resistance.
I don't think it is a must have, but I don't think it is a mistake either.
I've seen Dancing Lights and Mending used effectively more than Blade Ward.