XeviatTranion
First Post
I don't think comparing strength to weapon weights works, since determining weapon weights is more about flavor than balance by any means in my opinion. There's no hard fast rule that says a great sword can't weight 1 pound.
It should just be strength required for light, one-handed, and two-handed weapons. Mithril could reduce the strength requirement for a weapon, but not the actual wieldability.
That, and I think strength requirements shouldn't be usage requirements. Like mighty bows, I think having a strength lower than the requirement would reduce your to hit by one point per point lower. If two-handed weapons for medium creatures required a 15 strength, then having a 14 would reduce your to hit by 1.
This means that they'd do the same amount of base damage, meaning a weak person may want to pick up a big hammer to smash something, but it's harder to hit a target because the swing is slower.
I'm liking this more and more.
It should just be strength required for light, one-handed, and two-handed weapons. Mithril could reduce the strength requirement for a weapon, but not the actual wieldability.
That, and I think strength requirements shouldn't be usage requirements. Like mighty bows, I think having a strength lower than the requirement would reduce your to hit by one point per point lower. If two-handed weapons for medium creatures required a 15 strength, then having a 14 would reduce your to hit by 1.
This means that they'd do the same amount of base damage, meaning a weak person may want to pick up a big hammer to smash something, but it's harder to hit a target because the swing is slower.
I'm liking this more and more.