I'm pretty sure I understand the mechanism of how this would work. What is not exactly clear to me is the timing.
Picture a character in melee range of at least one enemy. Obviously, the character must have Hide in Plain Sight to even attempt hiding while in melee range (normally it is impossible to hide while being observed). Assuming they are in an environment acceptable for their HiPS usage (I.E. natural terrain for a ranger), I'm pretty sure the mechanism would work something like this:
1) Create a Diversion to Hide - Normal bluff check opposed by sense motive. Right? (Note: Does not provoke an attack of opportunity.)
2) Assuming the diversion bluff is a success, this is followed by a Hide check opposed by spot checks of any enemies who might see the character (DM would determine which enemies get spot checks; obviously at least one). This hide check comes at a -20 penalty for the character, as per the Hide skill which states: "It’s practically impossible (–20 penalty) to hide while attacking, running or charging." If the character succeeds vs all spot checks, they are successfully hidden. (Am I missing anything?)
Now, my question is: What kind of action does all this take? Normally hide can be performed as part of a move action. This is pretty clear to me. What about the bluff? Is it all included as part of 1 move action, thus allowing a standard action to be performed during the same turn? Or does it take another, seperate, type of action? Is it reasonable to conclude that it could work the same way as sniping does (described under the Hide skill), without the 10 foot distance restriction (but only with use of HiPS, which sniping does not require)?
I guess it all comes down to the "Creating a Diversion to Hide" mentioned under the Bluff skill, which does not state what type of action it requires. Anyone shed any light on how this is intended to work under the rules?
Thanks in advance
Picture a character in melee range of at least one enemy. Obviously, the character must have Hide in Plain Sight to even attempt hiding while in melee range (normally it is impossible to hide while being observed). Assuming they are in an environment acceptable for their HiPS usage (I.E. natural terrain for a ranger), I'm pretty sure the mechanism would work something like this:
1) Create a Diversion to Hide - Normal bluff check opposed by sense motive. Right? (Note: Does not provoke an attack of opportunity.)
2) Assuming the diversion bluff is a success, this is followed by a Hide check opposed by spot checks of any enemies who might see the character (DM would determine which enemies get spot checks; obviously at least one). This hide check comes at a -20 penalty for the character, as per the Hide skill which states: "It’s practically impossible (–20 penalty) to hide while attacking, running or charging." If the character succeeds vs all spot checks, they are successfully hidden. (Am I missing anything?)
Now, my question is: What kind of action does all this take? Normally hide can be performed as part of a move action. This is pretty clear to me. What about the bluff? Is it all included as part of 1 move action, thus allowing a standard action to be performed during the same turn? Or does it take another, seperate, type of action? Is it reasonable to conclude that it could work the same way as sniping does (described under the Hide skill), without the 10 foot distance restriction (but only with use of HiPS, which sniping does not require)?
I guess it all comes down to the "Creating a Diversion to Hide" mentioned under the Bluff skill, which does not state what type of action it requires. Anyone shed any light on how this is intended to work under the rules?
Thanks in advance
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