I'm probably late to the party here.
As far as I can tell, a player decides when and whether to use an expertise die at the point that they could use it.
So, for instance, the player does not need to declare Deadly Strike when a fighter attacks. They can wait until there is a hit. Which means on a miss, unspent expertise dice are automatically available for defensive options.
(I missed this point so far in my combat sim code, the dwarves are not parrying yet . . . and they probably ought to after any miss - I expect that to add significantly to their survival rate!)
Has this been clarified (or just plain obvious to other playtesters)?
As far as I can tell, a player decides when and whether to use an expertise die at the point that they could use it.
So, for instance, the player does not need to declare Deadly Strike when a fighter attacks. They can wait until there is a hit. Which means on a miss, unspent expertise dice are automatically available for defensive options.
(I missed this point so far in my combat sim code, the dwarves are not parrying yet . . . and they probably ought to after any miss - I expect that to add significantly to their survival rate!)
Has this been clarified (or just plain obvious to other playtesters)?