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Thanks for everyone's help. The final version:
Othyrian Vampire
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Infernal
Skill Modifiers: +2 Intimidate, +2 Stealth
Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.
Graveborn: You have resist Necrotic 5 + 1/2 your level, and vulnerability 5 Radiant.
Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.
Child of Night: Once per encounter, you can use either blood drain or overwhelming gaze:
Blood Drain (Vampire Racial Power)
Encounter
Standard Action
Target: One Living Natural, Fey or Immortal Creature
Requirement: Target must be immobile
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Now if I could just ask your help with the dunpiel (half-vampire) I would be most appreciative. Here's what I was thinking of...
Dunpiel
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Con and +2 Cha
Size: Medium
Speed: 6
Vision: Low-light
Languages: Common, Infernal
Skill Adjustments: +2 Endurance, +2 Stealth
Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dunpiel-specific feats), granted you meet any other requirements.
Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.
Child of Twilight: You may choose either blood drain or overwhelming gaze as a racial encounter power. The choice remains throughout your character's life.
Blood Drain (Vampire Racial Power)
Encounter
Standard Action
Target: One Living Natural, Fey or Immortal Creature
Requirement: Target must be immobile
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Othyrian Vampire
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Infernal
Skill Modifiers: +2 Intimidate, +2 Stealth
Bloodhunt: You gain a +1 bonus to attacks against bloodied creatures.
Graveborn: You have resist Necrotic 5 + 1/2 your level, and vulnerability 5 Radiant.
Shadowy Origin: Your ancestors came from the shadow plane of Cadavera, thus you are considered a shadow creature for the purpose of effects that relate to creature origin.
Child of Night: Once per encounter, you can use either blood drain or overwhelming gaze:
Blood Drain (Vampire Racial Power)
Encounter
Standard Action
Target: One Living Natural, Fey or Immortal Creature
Requirement: Target must be immobile
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
Now if I could just ask your help with the dunpiel (half-vampire) I would be most appreciative. Here's what I was thinking of...
Dunpiel
Average Height: 5'5 - 6'2
Average Weight: 140 - 220lb.
Ability Adjustment: +2 Con and +2 Cha
Size: Medium
Speed: 6
Vision: Low-light
Languages: Common, Infernal
Skill Adjustments: +2 Endurance, +2 Stealth
Dual Heritage: You can take feats that have either vampire or human as a prerequisite (or dunpiel-specific feats), granted you meet any other requirements.
Gravekin: Your vampiric ancestry affords you a +1 bonus to Fortitude defense and +2 bonus to savings throws against necrotic effects.
Child of Twilight: You may choose either blood drain or overwhelming gaze as a racial encounter power. The choice remains throughout your character's life.
Blood Drain (Vampire Racial Power)
Encounter
Standard Action
Target: One Living Natural, Fey or Immortal Creature
Requirement: Target must be immobile
Attack: Str, Dex or Con +2 vs. Reflex
Hit: You heal 1d6+Con and inflict that much damage on the target.
Increase the bonus to +4 and the damage to 2d6 at 11th level, and +6 and 3d6 at 21st.
Special: When you create your character, choose Strength, Dexterity or Constitution as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
or
Overwhelming Gaze (Vampire Racial Power)
Encounter (Gaze): Charm, Psychic, Fear
Standard Action
Range 5
Target: One Creature
Attack: Int, Wis or Cha +2 vs. Will
Hit: Target is dazed (save ends)
Sustain Minor: You sustain the power's effect.
Increase the bonus to +4 at 11th level and +6 at 21st.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character's life.
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