Achan hiArusa said:
In addition to Merits there were the Combat Manuevers in the WoD Combat book (inspired from Streetfighter), the 1st ed. Mage Player's Guide, the Dark Kingdom of Jade, Demon Hunter X, and several other WoD books that all PREDATE 3rd edition. And at least in Combat, these manuevers could be bought later with experience. They have simply broadened the Merit system to include all those. And true, I have not seen mention of flaws. But still no check.
Again, you miss my point. I don't care where it came from or what system had it first. The fact is, both systems have it now. Therefore, they are both similar. That's what the "check" represents.
Both systems have a "feat" system? Check.
Unless you are saying they don't...
Oh, and I forgot to mention soak, which always existed from the beginning and also works mechanically like Defense (even moreso in the Trinity games). Still no check.
Soak functions like d20's damage reduction.
Soak = Damage Reduction
Defense = Armor Class (or "Defense" in many d20 games)
Both systems serve the EXACT same functions in both games. How can you deny that?
Also by saying that the New WoD is similiar to d20 because it has a skill system is a violation of causation. By giving you a check here would say that the WoD designers looked into the future and said "hey WotC is putting a skill system into 3rd edition six years from now so lets also do that." Sorry being a physicist I know that's not possible. So no check.
Again, you could say Adam invented the skill system. It doesn't negate the fact that both systems have a skill system.
Both systems have a skill system? Check.
As for combat, I actually enjoyed the fact that combat ruined the flow of the game. It meant that the players actually tried to find ways to avoid combat and resolve their differences by other means. Combat became a last resort.
For a game whose character's very food often depends on violance, this is poor game design. WW realized this, and fixed it. Sure, some vampires liked to feed by seduction or whatever, but if I wanted to play a "hunter" type, I've essentially screwed the flow of the game.
In a role-playing game, I shouldn't be denied a course of action because the system can't support it.
As for d20, as written its great for Miniature Combat, but it requires ignoring a whole lot of rules for Narrative Combat (Monte Cook has some great suggestions on his website for how to do that). If I want to play Miniature combat I will play Battletech (sigh, how I wish I could get people to play Battletech), but when I roleplay, I want to roleplay.
You're suggesting d20 games don't allow you to role-play because it has a functional combat system? I think a lot of people would disagree with you. I myself have gone through several D&D sessions without a second of combat and the stories were just as intense as any Vampire game I've ever played.
You might consider trying to see past the stereotypes.