GlassJaw
Hero
I'm starting a new campaign soon and was thinking about doing something different for XP. I have heard about campaigns where the DM doesn't hand out XP at the end of each session but tells the players when they level up.
I'm interested in any comments about a system like this in-play.
The obvious advantage about a system like this is the DM can control the speed of advancement. I assume the DM should still keep track of the actual experience on his own as a guideline.
I also would like to eliminate the "how much experience did we get last week?" discussions that seem to arise more often than not.
One of the things I'm concerned about though is that players like to know how much more XP they need to advance. I'm not sure how some players would react by completely taking this away from them.
I'm interested in any comments about a system like this in-play.
The obvious advantage about a system like this is the DM can control the speed of advancement. I assume the DM should still keep track of the actual experience on his own as a guideline.
I also would like to eliminate the "how much experience did we get last week?" discussions that seem to arise more often than not.
One of the things I'm concerned about though is that players like to know how much more XP they need to advance. I'm not sure how some players would react by completely taking this away from them.