*Dessa nods initially at Grim's comment.*
"Of course we'll have scent breakers, though we're only going to use them on the largest group. We don't have a lot of piwafwi to spare, so we're going to have to just use our ingenuity to keep them hidden. Durlp, I appreciate your skill, and I'll trust you to keep the other safe when the scent-breakers fail. Hopefully they'll buy you a few minutes though. And yes, we'll have rations, we always do. All right? You have fifteen minutes to draw from the common stores anything you think you need. Meet back here," she says, and then all but pushes you out the door.
*You may take any extra food or any mundane weapon, item, or tool you need from the common stores, or up to 500gp worth of alchemical items [if you have Dragon #280, those items are also up for grabs]. Once you have what you need, Dessa and the others will meet you at the map tent. Nodding once, she'll lead you out.*
*The mode of travel is quite different than a normal walk around the city. You move from cover to cover, taking a zig-zag, roundabout path, going through small caverns and tunnels, pausing often to listen and hide your scant tracks. You travel many hours like this before finally reaching a crossroads of sorts.*
*This cavern has five exits from it. Dessa consults the map and double checks it with Durlp for any new hazards, then continues to lead. The duegar woman kneels to examine a track, asking Gortag to help her. As they consider, the rest of you keep a lookout. Durlp and Grim, you see a large round shape suddenly dart across the end of the tunnel in front of you.*