Turanil
First Post
Now the level of a vehicle (level is a base name... needs a new one) is determined by size. larger vehilces have more levels.
Sorry, but I disagree with that. Just compare a Ferrari with the most basic of Ford : they are the same size, but I think a Ferrari can be seen as a level 15 car, while the Ford is a level 4 car (I don't want to know what a level 1 car may be :\ ).
Maybe the size of a vehicle implies a minimum and maximum level ? With the Ferrari example, a 30th level car would be all terrain four wheel drive, sportscar with nice look, 5 seats, etc. all of this at the same time, which is in fact impossible.
Otherwise, I give you again my other idea, that I already gave on another thread : multiply hit-die (i.e.: hit-points) by the size category modifier.
As such, lets say that a small jet-fighter (only one pilot, no passengers) has 6d10 for 30 hit-points. Since it is (say) x5 size multiplier, it has a total of 150 hit-points. In the meantime, a star destroyer (of star-wars) has a x1000 size multiplier, for a total of 30,000 hit points. However, the hull locally has no more than the basic 6d10 hit points, so when doing 30 or more of damage you pierce the hull. As such, with the jet fighter you will probably affect the pilot or the engines, or the life support; while with the star destroyer, you locally damage, but basically the ship is unaffected (nonetheless, you could board in, using the hole done...)
In any case, have you progressed the work ? Maybe you could do it in a word document and post it there, so people can read it, then add their suggestion and coments and send it back to you.