I've tended to write my own campaigns for 20 years of DMing. I waited for #2 in the 4ed series to make a judgment about WOTBS, and I'm very pleased. For the first time in a while I haven't felt the need to edit like crazy, or put a lot of work in to adding interest to encounters, environments, or depth to characters. WOTBS is definitely a set of modules I wish I had written, and makes my job so much easier.
I haven't seen enough made of the nice way you have adapted 4ed rules, especially with skill encounters. IMO players shouldn't even need to be aware of participating in a "skill challenge" and how many failures versus successes they have had; storytelling can completely mask the mechanics here, and should. WOTBS does this nicely.
Thanks!
I haven't seen enough made of the nice way you have adapted 4ed rules, especially with skill encounters. IMO players shouldn't even need to be aware of participating in a "skill challenge" and how many failures versus successes they have had; storytelling can completely mask the mechanics here, and should. WOTBS does this nicely.
Thanks!