I picked up Mortal Kombat (2011) recently and it struck me like a freeze ball that 4e powers and characters could easily fit into a Mortal Kombat realm, or that it would be easy to stat up some MK characters in D&D.
The easiest being the Strikers (especially the assassin), and some of your controllers, can be well translated. Since your status conditions (while not perfect stuns) can suffice. As well as your energy attacks. A Revenant Assassin makes a real nice Noob Saibot for instance.
Granted, 4e doesn't lend itself well to putting 1 PC vs 1 monster (or 1 PC vs 1 PC) but things could be jiggered.
I'm not sure why I'm putting this here, but I thought it might spur some discussion or ideas, even just casual houserules.
The easiest being the Strikers (especially the assassin), and some of your controllers, can be well translated. Since your status conditions (while not perfect stuns) can suffice. As well as your energy attacks. A Revenant Assassin makes a real nice Noob Saibot for instance.
Granted, 4e doesn't lend itself well to putting 1 PC vs 1 monster (or 1 PC vs 1 PC) but things could be jiggered.
I'm not sure why I'm putting this here, but I thought it might spur some discussion or ideas, even just casual houserules.