I was rereading DMG2 last night and came across their chapter on Vignettes. Inspired by the TV techniques employed by Chris Perkins, I was drawn to the idea of letting the players see "off camera scenes" to help communicate what's going on in Place A while they're adventuring in Place B, or what Villain 1 was doing while Villain 2 was being slain.
When I pictured how they would play out and put myself in the players' shoes, I had a hard time imagining non Storyteller players taking an interest to me reading some description and talking to myself.
I considered the idea of writing a script and giving the parts to the players to read, but that seems odd as well.
Anyone done this to any success?
When I pictured how they would play out and put myself in the players' shoes, I had a hard time imagining non Storyteller players taking an interest to me reading some description and talking to myself.
I considered the idea of writing a script and giving the parts to the players to read, but that seems odd as well.
Anyone done this to any success?