Quickleaf
Legend
[MENTION=77624]SparqMan[/MENTION]
I remember towards the end of an adventure the group was split up around the king's castle and surrounds; one PC managed to sit in on the Council of Lords. They wouldn't get to participate but they would get to witness critical events unfold.
In advance I wrote out the gist of a scene wherein the evil prince brazenly asserts his authority over his extremely ill father with an insidious speech, engages in some banter with a dissenting noble, makes a subtle sign to two nobles he bought off/blackmailed into silence, and finally is tasked with finding an ancient lost crown by the council to prove his merit.
I really hammer it up with this scene since it was basically my moment in the spotlight. I did some ofthe prep you would imagine an actor would do before delivering a monologue. It went over well, and definitely engaged the group by making them hate the evil prince more, realizing who is in his pocket, noting potential allies, and providing strong direction for their next quest.
Normally I'm an advocate if the old adage "show, don't tell"; I would rather run a vignette (or any scene) with the players as the center of attention. After all it's a group game, not watch the DM make an ape out of himself.
Though, when used rarely and done well, apparently this too can be a lot of fun.
I remember towards the end of an adventure the group was split up around the king's castle and surrounds; one PC managed to sit in on the Council of Lords. They wouldn't get to participate but they would get to witness critical events unfold.
In advance I wrote out the gist of a scene wherein the evil prince brazenly asserts his authority over his extremely ill father with an insidious speech, engages in some banter with a dissenting noble, makes a subtle sign to two nobles he bought off/blackmailed into silence, and finally is tasked with finding an ancient lost crown by the council to prove his merit.
I really hammer it up with this scene since it was basically my moment in the spotlight. I did some ofthe prep you would imagine an actor would do before delivering a monologue. It went over well, and definitely engaged the group by making them hate the evil prince more, realizing who is in his pocket, noting potential allies, and providing strong direction for their next quest.
Normally I'm an advocate if the old adage "show, don't tell"; I would rather run a vignette (or any scene) with the players as the center of attention. After all it's a group game, not watch the DM make an ape out of himself.
Though, when used rarely and done well, apparently this too can be a lot of fun.
That, or write oneI really must one day read these things called "Dungeon Master's Guides". Apparently they're just chock-full of useful information.