Er, yes. That's why "roll the dice" can be interpreted in its vague English meaning, as opposed to a tightly defined term of art.Caliban said:This is not 3e
Er, yes. That's why "roll the dice" can be interpreted in its vague English meaning, as opposed to a tightly defined term of art.Caliban said:This is not 3e
If you take this interpretation, then you also add weapon enhancement bonus, feat bonuses, and untyped bonuses to the extra damage you do from a Cleave or from a miss on Reaping Strike.Karui_Kage said:I have to say I disagree with Hong's ruling on a 'damage roll' and 'rolling damage' being one and the same.
To me:
Damage Roll = Total damage done, despite any actual rolling
Zurai said:I don't notice you responding to the point I made in hong's defence. The rules very clearly contradict themselves on how to handle damage on critical hits. The only sane way to resolve the contradiction is to take the approach that critical hits are treated in every way as a damage roll, except that you assume you rolled maximum damage.
PHB said:Maximum Damage: Rather than roll damage,
determine the maximum damage you can roll with
your attack. This is your critical damage.
DAMAGE ROLLS
✦ Roll the damage indicated in the power description.
If you’re using a weapon for the attack, the damage is
some multiple of your weapon damage dice.
✦ Add the ability modifier specified in the power
description. Usually, this is the same ability modifier
you used to determine your base attack bonus for
the attack.
In addition, any of the following factors might apply to the damage roll: