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D&D 5E Walk the Lands: A Land Druid's Wild Shape Guide

Yunru

Banned
Banned
Salvaged from the abandoned attempt at a Moon Druid Wild Shape guide, I'll be focusing on the CR 0-1 range. Interestingly, since you won't be using these forms from combat, the lower the CR the better, since you're less likely to get attacked.
And with that said, we begin.
 

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Yunru

Banned
Banned
CR 0:

Baboon - The Baboon has Pack Tactics, putting it above the deer in terms of combat, even if it's attack is weaker and hits less often (without advantage). You've a climb speed which could be very useful, but your HP is very low so try to avoid getting hit.

Badger - Now here's an interesting one. Basically useless in combat, but it has Darkvision, advantage on smell Perception checks and can Burrow. There could be a niche case in combat where you throw up a damage-over-time concentration spell and then burrow away. You're also Tiny, which helps you go places you otherwise couldn't.

Bat - Blindsight, Flight and advantage on hearing Perception checks. Great for outside of combat, useless in it (more so than the Badger, as less things burrow than do fly). You're also Tiny, which helps you go places you otherwise couldn't.

Cat - Another combat-useless creature, however the cat has quite the potential outside of combat. Cats are common enough in populated areas. Couple that will a Climb speed, decent stealth and perception and advantage on smell Perception checks and you've got yourself quite the stalker form. You're also Tiny, which helps you go places you otherwise couldn't.

Crab - Blindsight, a Swim speed, Amphibious and Tiny. Other than that there's nothing to be had here.

Deer - Deer are useless. They have high Dex and an okay Wis, but they have no special traits and terrible combat use. You're going to stick out like a sore thumb in populated areas and probably get hunted in rural/wild areas.

<p><br />
<span style="color:Blue"><strong>Eagle</strong></span> - Remember what I said about the Cat being a good stalker form? As long as you don't get shot down by someone, the same holds true for the Eagle. You're not Tiny, but you've a Fly speed, a high perception and advantage on sight Perception checks. You still don't have much use in combat though.</p>

<p><br />
<span style="color:Red"><strong>Frog</strong></span> - Darkvision, Tiny, Amphibious and a Swim speed. The Crab's better in basically every way, and that says something.</p>

<p><br />
<span style="color:Red"><strong>Giant Fire Beetle</strong></span> - Don't let the name fool you, you're Small. You have Blindsight and you can't help but give away your position. Avoid.</p>

<p><br />
<strong>Goat</strong> - A certain simulator has proven how powerful goats can be. Unfortunately those breeds of goat aren't native to DnD. You can charge for okay damage and prone, and have advantage on Strength and Dexterity checks that would knock you prone, but that's the limit of your combat potential. You're HP's also not good, but at least you're a some-what common sight.</p>

<p><br />
<strong>Hawk </strong>- See Eagle, only with a less damaging attack.</p>

<p><br />
<span style="color:purple"><strong>Hyena</strong></span> - Your HP could match certain PCs, if they had to roll for their level 1 HP. You have Pack Tactics but lack the HP to really use it. You've okay Perception, but the Cat, Eagle and Hawk have you beat there. Also you're not likely to be welcome in civilized areas.</p>

<p><br />
<span style="color:purple"><strong>Jackal</strong></span> - See Hyena, although at least you get advantage on smell and hearing Perception checks.</p>

<p><br />
<span style="color:purple"><strong>Lizard</strong></span> - Tiny, Darkvision and a Climb speed. Unfortunately that's all that's going for you.</p>

<p><br />
<strong>Octopus</strong> - Low HP, good stealth and interesting actions. You're definitely a glass cannon though. Also, unless your campaign is an aquatic one, you're going to stand out when you're noticed.</p>

<p><br />
<span style="color:Cyan"><strong>Owl </strong></span>- Decent Stealth, decent Perception, advantage on hearing and sight Perception checks. Tiny. FLYS. Doesn't provoke OAs when flying away from enemies. You're damage and HP is useless, but if you want an infiltrator you could do worse.</p>

<p><br />
<span style="color:Red"><strong>Quipper</strong></span> - Yeah no, you're useless and immobile out of water and not much better in it.</p>

<p><br />
<span style="color:Red"><strong>Rat</strong></span> - Dark Vision and Keen Smell. That's all you've got going for you. Avoid.</p>

<p><br />
<strong>Raven </strong>- Tiny, a Fly speed and decent Perception. You don't get advantage, but you can mimic what you hear (potentially, ETV).</p>

<p><br />
<span style="color:Red"><strong>Scorpion</strong></span> - Avoid. Just, avoid. Unless you're coming across one in the wild, then you can just ignore.</p>

<p><br />
<span style="color:Red"><strong>Sea Horse</strong></span> - Sea above, except you can't even survive on land.</p>

<p><br />
<span style="color:purple"><strong>Spider</strong></span> - Tiny, Darkvision and a Climb speed. A poor man's Cat.</p>

<p><br />
<strong>Vulture</strong> - See Hawk.</p>

<p><br />
<span style="color:Cyan"><strong>Weasel</strong></span> - A +5 to Stealth?! Decent Perception too and you get advantage on hearing and sight Perception checks. An okay scout.</p>
 
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