Gryph
First Post
Give me a rules quote that supports this and I will happily concede.All of these things happen at the exact same time as being hit.
Give me a rules quote that supports this and I will happily concede.All of these things happen at the exact same time as being hit.
Give me a rules quote that supports this and I will happily concede.
It's because they have the same trigger.
Rules Compendium p260 "When an adventurer's hit points drop to 0 or fewer, he or she falls unconscious and is dying."
There's no method to determine which one goes first. None. The best you can say is they both happen at the same time.
Two things. That rule describes a cuase and effect situation which has a logical order, i.e. causal event happens then effect happens. The word when is a pretty big clue there. In English rules of grammar the order I write things in a sentence is important to the meaning of the sentence.
In other words, without a phrase such as "in no particular order" following your quote then events happen in the order they are written in.
Second, there is no way to determine which happens first between unconscious and dying; however, there is a rule that says when multiple effects or conditions have no clear order than the player can determine which order they wish to apply them. This rule crops up most often when a character has a number of "at start of turn" effects on them but the rule granting the player choice in order of resolution doesn't limit that rule to start of turn effects.
So they apply the damage first, use the interrupt to heal, then since the heal didn't invalidate the hit condition they apply the daze or stun. Net result, they are still conscious but are dazed or stunned.
The rules for Immediate Interrupts impose an order. I have to to drop my hit points first or I haven't satified the trigger condition and I can't use Bear's Endurance.You have two logical statements that will always be true given the exact same events.
Trigger below 0 hp happens. Do you turn to p260 of the Rules Compendium and execute that effect? Or do you turn to the book/page for Bear's Endurance and execute that effect?
You cannot make any assumptions about order based on the information above. There is no order. Effects that happen at the same time have no order.
I'm at work so I'll have to pull it when I get home.I'd like a citation for this rule just so I can read it. Even so...
There is no clear order between taking damage and dropping below zero hit points. They are the same event. Seriously, how do you separate the two? How can you take the damage and not also be below zero hits (using our examples).
So the player gets to choose to use bear's endurance before the damage is applied.
Well since dropping to zero or fewer hit points is the result of a mathmatical calculation performed on your hit point total after the damage calculation is performed, it sure feels like a clear order to me.
Fact of the matter, I am not (thanks to a rule quote from [MENTION=71571]DracoSuave[/MENTION]) seperating taking damage from dropping to zero or fewer hit points. I am saying that dropping to zero or fewer hit points adds more steps to the resolution of the action, namely unconscious or dying. Since unconscious and dying happen, by rule, by your hit points dropping below zero, they are part of the resolution of your hit points dropping below zero.
Since the interrupt is enabled by dropping to zero, and dropping to zero still requires you to add unconscious and dying to your character before it is finished, you perform the utility after the dropping below zero and before you are unconscious and dying, since that is the point where the triggering event or effect has arisen and the triggering event or effect hasn't finished.
If it weren't for that pesky rule that says when you drop to zero hit points or fewer you become unconscious and are dying, then you would be right, the interrupt would have to apply healing before taking the damage because there would be nothing left to finish after dropping to negative hit points. But, alas...
If you're operating under the assumption that dying is triggered by dropping below zero hit points, then you cannot state that dying is a part of the resolution of dropping below zero hit points, any more than Bear's Endurance does.
But let's assume they are triggers. The dying condition is triggered but is not an interrupt: It happens immediately upon dropping below zero hit points. Bear's Endurance is an interrupt; it happens BEFORE dropping to zero or below.
If the question of resolving dying even comes up, you're already done dropping below zero.
I have to to drop my hit points first or I haven't satified the trigger condition and I can't use Bear's Endurance.
You will drop your hit points first. This is the event that allows bear's endurance to be used.
However, bear's endurnace has to be executed before you drop your hit points because its an interrupt. So you rewind. You don't drop your hit points and instead execute bear's endurance. After that you drop your hit points.
At this point the trigger doesn't still have to be true.
And this is where we diverge. The rule for Immediate Interrupts gives you no authority to act before the trigger happened. It clearly and explicitly states it allows you to act after the triggering event arises and before the triggering event finisishes. In between start and finish, not before start.