Dragoon said:The beastmen turn around from their spit...and snarl at the party, they draw their weapons, two of them wield rusty hand axes and crude wooden shields, but the larger almost emaciated looking beastman hefts a wicked lookin great axe.
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W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn
H=Hans (Init 32)
[COLOR=PaleGreen]N=Nicklaas[/COLOR] [URL=http://invisiblecastle.com/roller/view/1456994/](Initiative=38)[/URL]
F=Felix
O=Orwin
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n
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W= Woodpile (cover, must climb to move through)
G= Large Beastman (Init = 32)
b= Small Beatsman (Init = 44)
T= Tent (difficult terrain)
t= Tree (cover, impassible terrain)
L= Fallen Tree (cover, difficult terrain)
f= Firepit (difficult terrain, 1d3 wound damage)
J=Jotunn (Init 23)
H=Hans (Init 32)
N=Nicklaas (Initiative=38)
F=Felix (Init 41)
O=Orwin (Init 35)
R=Ravandil (Init 48)
-10% on BS more than 5 squares away)
Characters start on rows m or n
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Dragoon said:ObiAndy, did you want to take a different action in light of the beastmen's moves?
Dragoon said:Code:a| |t| | | | | | | |t| b|t| | |t| |t| |t| | | c| | |t| |T| |T| |W|W| d|t| | | | | | | |W|W| e| |t| | |f|G|T| | | | f| | | | | | | | |L| | g|t| |T| | | | |L| |t| h| |b| |T| | |L| | | | i|t|t| | | | |N| |t| | j| | |t|b| |t| |t|F| | k|t| | | | |t| | | |t| l| |t| | |t| |t| |t| | m| |J| | |t| | |R| | | n|t|O| |t|H|t| |t| |t| 1 2 3 4 5 6 7 8 9 10 W= Woodpile (cover, must climb to move through) G= Large Beastman (Init = 32) b= Small Beatsman (Init = 44) T= Tent (difficult terrain) t= Tree (cover, impassible terrain) L= Fallen Tree (cover, difficult terrain) f= Firepit (difficult terrain, 1d3 wound damage) J=Jotunn (Init 23) H=Hans (Init 32) N=Nicklaas (Initiative=38) F=Felix (Init 41) O=Orwin (Init 35) R=Ravandil (Init 48) -10% on BS more than 5 squares away) Characters start on rows m or n
OCC: K rolled for Scanford and TRD.
Initiative Order:
Ravandil: 48
Small Beastmen: 44
Felix: 42
Nicklass: 38
Orwin: 35
Hans: 32
Big Beastman: 32
Jotunn: 23
Imperalius you wont be able to get a charge off because of all the trees and such from your position.
Ravandil looses his arrow at one of the smaller beastmen, the shaft flies true. The arrow bites deep into the thigh of the beastman in fron of the fire, it howls in pain.
The two smaller beastmen start to move away from the fire, braying at the party...in some dark evil speech. One beastman moves a bit slower due to an arrow shaft stuck deep in its left thigh(j4).
Dragoon said:Code:a| |t| | | | | | | |t| b|t| | |t| |t| |t| | | c| | |t| |T| |T| |W|W| d|t| | | | | | | |W|W| e| |t| | |f|G|T| | | | f| | | | | | | | |L| | g|t| |T| | | | |L| |t| h| |b| |T| | |L| | | | i|t|t| | | | |N| |t| | j| | |t|b| |t| |t|F| | k|t| |H| | |t| | | |t| l| |t| | |t| |t| |t| | m| |J| | |t| | |R| | | n|t|O| |t| |t| |t| |t| 1 2 3 4 5 6 7 8 9 10 W= Woodpile (cover, must climb to move through) G= Large Beastman (Init = 32) b= Small Beatsman (Init = 44) T= Tent (difficult terrain) t= Tree (cover, impassible terrain) L= Fallen Tree (cover, difficult terrain) f= Firepit (difficult terrain, 1d3 wound damage) J=Jotunn (Init 23) H=Hans (Init 32) N=Nicklaas (Initiative=38) F=Felix (Init 41) O=Orwin (Init 35) R=Ravandil (Init 48) -10% on BS more than 5 squares away) Characters start on rows m or n
OCC: K rolled for Scanford and TRD.
Initiative Order:
Ravandil: 48
Small Beastmen: 44
Felix: 42
Nicklass: 38
Orwin: 35
Hans: 32
Big Beastman: 32
Jotunn: 23
Imperalius you wont be able to get a charge off because of all the trees and such from your position.
Ravandil looses his arrow at one of the smaller beastmen, the shaft flies true. The arrow bites deep into the thigh of the beastman in fron of the fire, it howls in pain.
The two smaller beastmen start to move away from the fire, braying at the party...in some dark evil speech. One beastman moves a bit slower due to an arrow shaft stuck deep in its left thigh(j4).
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